0.9.0

Bug Fixes, Balance & Item System Overhaul
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General

Items

Currently, one issue we have observed in our game is that build paths between tiers of items are very costly and the tree system doesn't give the player limited legendary item choices when building a tier 1 item, which essentially locks that player into that specific item tree from the start. Changing from a tree based system to a recipe based system should not only allow players to build multiple components to an item and for smaller upgrade costs, but also allows the player more build diversity since lower tier components now build into far more legendary items. Our current goal is for most upgrade costs between items to be between 400-800 gold so that players can have more efficient itemization and feel more impact from their backs to buy items. We will be watching this new system and adjusting accordingly if we feel it is needed.
Item Recipe System
  • All items in the in-game shop will now use a recipe-based system instead of a tree system.

New Items

Support Items
Currently, supports have limited options on how they can effectively generate gold, needing to be able to attack enemies in lane leaves heroes like Steel at a massive disadvantage compared to some supports such as Dekker, who have multiple ways to proc their abilities. Adding these new support items should not only give all heroes an item path fitting to their playstyle, but should also give supports a build path into more gold generation early on.
NEW: Shiny Bangle
  • 75 Health
  • 5 Energy Armour
  • 5 Physical Armour
  • 500g
  • Unique passive - Gain a stack of valor every 45 seconds, up to 3. Basic attacks can consume a charge to execute minions under 40% Health. Consuming a charge heals you and the closest ally for [5 + (1.5 * Hero Level-1)], and grants both you and the ally kill gold. An ally must be within 2600 units in order to consume valor. Receive 60-80% less gold when killing more than 15 minions every 5 minutes.
  • Unique active - Place a Shadow Ward. Cooldown = 150 sec. Grants 30 Gold and 40 Experience to the player that destroys it.

NEW: Bracelet of Opulence
  • 300 Health
  • 10 Energy Armour
  • 10 Physical Armour
  • 1250g
  • Unique passive - Gain a stack of valor every 45 seconds, up to 3. Basic attacks can consume a charge to execute minions under 50% health. Consuming a charge heals you and the closest ally for [10 + (2 * Hero Level-1)], and grants both you and the ally kill gold. An ally must be within 2600 units in order to consume valor. Receive 60-80% less gold when killing more than 15 minions every 5 minutes.
  • Unique active - Place a shadow ward. Cooldown = 120 sec. Max 2 charges. Grants 30 Gold and 40 Experience to the player that destroys it.

NEW: Scryer’s Obelisk
Scrying Stone now Upgrades into Scryer’s Obelisk, gaining increased gold generating effects and additional stats.
  • 30 Energy Power
  • 10% Cooldown Reduction
  • 100 Health
  • 0.2 Mana Regen
  • 1250g
  • Unique passive - Gain a stack of valor every 10 seconds, up to 3. Attacking enemy champions or healing/shielding allies in combat consumes a stack of valor once per ability cast or attack. Consuming valor grants 30 gold per stack. An ally must be within 2600 units in order to consume valor. Receive 60-80% less gold when killing more than 15 minions every 5 minutes.
  • Unique active - Place a shadow ward. Cooldown = 120 sec. Max 2 charges. Grants 30 Gold and 40 Experience to the player that destroys it.
Starter Items
Starter Items are finally here! The concept behind these was to not only give meaningful sustain through the starter item you choose, but to also have a slight increase in the effectiveness of these items in lane, once you meet the quest associated with the item.
NEW: Titan's Bow
  • 10 Physical Power
  • 75 Health
  • 500g
  • Unique passive - Gain 3% lifesteal.
  • Quest: After landing successful basic attacks on enemy heroes, gain 1 stack (10 second cooldown). After gaining 15 stacks, evolve into Titan's Longbow.

NEW: Titan's Longbow
  • 10 Physical Power
  • 75 Health
  • Unique passive - Gain 6% Lifesteal.

NEW: Titan's Spellbook
  • 20 Energy Power
  • 75 Health
  • 500g
  • Unique passive - Gain 1 additional mana regeneration. Landing an ability on an enemy hero doubles this amount for 5 seconds.
  • Unique passive - Gain an additional 5 basic attack damage against minions.
  • Quest: After landing an ability on an enemy hero, gain 1 stack (10 second cooldown). After gaining 15 stacks, evolve into  Titan's Grimoire.

NEW: Titan's Grimoire
  • 20 Energy Power
  • 75 Health
  • Unique passive - Gain 2 additional mana regeneration.
  • Unique passive - Gain an additional 5 basic attack damage against minions.

NEW: Titan's Armour
  • 125 Health
  • 500g
  • Unique passive - After taking damage from an enemy hero, gain 4 additional health regen for 5 seconds.
  • Unique passive - Gain an additional 5 basic attack damage against minions.
  • Quest: After taking damage from an enemy hero,gain 1 stack (10 second cooldown). After gaining 15 stacks, evolve into Titan's Guard.

NEW: Titan's Guard
  • 125 Health
  • Unique passive - After taking damage from an enemy hero, gain 4 additional health regen for 5 seconds.
  • Unique passive - Gain an additional 5 basic attack damage against minions.
  • Unique passive - Block 5 flat damage from everything. (33% as effective for damage over time.)

Assassin Items
Currently, our purple items seem to not have a clear meaning as to what their specific niche is supposed to be. This, along with the purple aspects added in previous patches, is meant to open up the purple faction for assassins such as Kallari, and slowly let us roll out some of the other items such as Eldritch Flame into factions more suitable for what they give the player. We will be trying to add more items like these in the future.
NEW: Phantomblade
  • 60 Physical Power
  • 15 Flat Physical Penetration
  • 10% Cooldown Reduction
  • 2900g
  • Unique passive - While out of combat, gain +75 movement speed.
  • Unique active - For 6 seconds, basic attacks on enemy heroes steal 10% of their movement speed for 3 seconds. Cooldown = 90 seconds.

NEW: Demonic Embrace
  • 50 Physical Power
  • 12 Flat Physical Penetration
  • 250 Health
  • 3000g
  • Unique passive - Taking damage that would put you under 35% health grants 20% lifesteal and 20 physical power for the next 6 seconds. Cooldown = 60 sec.

NEW: Enlightened Saber
  • 55 Physical Power
  • 10 Flat Physical Penetration
  • 10% Cooldown Reduction
  • 2800g
  • Unique passive - After being spotted by a ward, reveal all nearby wards in a 600 unit radius around yourself for the next 8 seconds. Cooldown = 60 sec.

Menu

Learn Tab
  • Implemented Item’s into the Learn Tab, players can now look over every item and its build path from the Main Menu.

Heroes

Twinblast
  • Full SFX overhaul.

Bug Fixes

Items

  • Fixed an issue buying items granting attributes past their min/max values and then selling them causing the items to give you back more than you started with (Seen mainly in items giving CDR past the max 40%).
Sirens Call
  • Fixed an issue causing Sirens Call to not convert the remaining Shield into Health.

Heroes

Twinblast
  • Fixed an issue causing Cooldown Reduction to not apply on Twinblast's Grenade (Q) & Rocket Dash (E) properly.

Balance

Minions

Super Minions
  • Health increase per 90s decreased from 100 to 80.
  • Removed AoE Damage only being 30% effective, all abilities will now deal their full amounts.

Items

Aergia’s Cataphract
  • Aura Cripple Increased from 5 to 10%.
  • Physical Armour increased from 60 to 75.
  • Gold cost Increased from 2200 to 2500g.

Adrenaline Shot
  • Active Movement Speed Increased from 12 to 15%.

Apocalyptic Epitome
  • Energy Power increased from 70 to 75.

Arcane Amplifier
  • Energy Power increased from 20 to 30%.

Blessing of the Divine
  • Physical Armour increased from 30 to 45.
  • Removed Health and Mana Regeneration.
  • Gold Cost reduced from 2400 to 2200g.

Bloodlust Sabre
  • Active Heal increased from 4 to 5%.
  • Physical Power increased from 75 to 80.

Cosmic Intervention
  • Movement Speed increased from 15 to 20%.

Cursed Remnant
  • Trauma reduced from 55 to 50% to match other Trauma related items/abilities.
  • Added 10 Flat Energy Penetration
  • Gold cost Increased from 2900 to 3000g.

Devourer’s Blade
  • Overheal Shield reduced from 16 to 15 per Hero Level.
  • Physical Power increased from 60 to 70.

Doombringer Rifle
  • Physical Power increased from 50 to 55.

Eldritch Flame
  • Burn Damage Over Time reduced from 5 to 3% of targets Maximum Health.
  • Gold cost reduced from 3200 to 3000g.
  • Health increased from 275 to 300.

Essence of Time
  • Physical Armour increased from 30 to 65 and added 0.75 Favor Scaling.
  • Mana and Health Regeneration removed.

Fist of the Titan
  • Switched Active to now work Passively.
  • Gold cost decreased from 3400 to 3000g.

Goblin Glue
  • Physical Power increased from 35 to 40.
  • Health increased from 350 to 400.

Gravedigger’s Crossbow
  • Lifesteal increased from 5 to 10%.

Inertia Wraps
  • Inertial Force Endurance increased from 25 to 30%.

Jar of Hearts
  • Lifesteal increased from 5 to 10%.

Matter Limiter
  • Gold cost increased from 2600 to 2900g.
  • Energy Power increased from 60 to 75.

Nirvana Jewel
  • Stasis Duration reduced from 3 to 2.5s, to be inline with other Stasis items.
  • Energy Armour changed to Physical Armour.

Photosynthetic Symbiote
  • Health increased from 650 to 800.

Purity of the Ancients
  • Passive Cooldown reduced from 120 to 90s.
  • Energy Armour increased from 40 to 45.
  • Removed Mana and Health Regeneration.

Quantum Shift
  • Energy Power reduced from 50 to 35.
  • Added 250 Mana.
  • Cooldown reduced from 60 to 40s.

Robe of Miracles
  • Health increased from 350 to 400.
  • Energy Armour removed.
  • Health Regeneration increased from 1 to 2.5.
  • Gold Cost Reduced from 2600 to 2100g.

Siren’s Call
  • Energy Power increased from 50 to 65.
  • Added 300 Mana.
  • Removed Mana Regeneration.
  • Gold cost increased from 2300 to 2400g.

Telepath’s Trinket
  • Health decreased from 550 to 350.
  • Health Regeneration increased from 1 to 2.5 and added 0.1 Favor Scaling.
  • Mana Regeneration removed.
  • Gold cost reduced from 2500 to 2000g.

Traveler’s Augment
  • Added 20 Movement Speed.

Warlock’s Aegis
  • Energy Power increased from 74 to 75.

Warlock’s Opus
  • Energy Penetration Percentage increased from 30 to 35%.
  • Gold cost increased from 2400 to 2600g.
  • Energy Power increased from 72 to 80.

Aspects

Magician
  • Ultimate Cooldown Reduction reduced from 2 to 1s.
  • Percent missing Mana increased from 0.25 to 0.3%.

Rook
  • Physical Armour and Energy Armour increased from 9 to 12.

Heroes

Countess
Dark Tide (E):
  • Cooldown reduced from 11/10.25/9.5/8.75/8 to 10/9.5/9/8.5/8.

Dekker
Ionic Restoration (P):
  • Mana back from Q reduced from 50/60/70 to 40/50/60.
  • Mana back from E reduced from 30/35/40 to 20/25/30.
Ion Bomb (Q):
  • Damage reduced from 80/135/190/245/300 to 70/125/180/235/290.
  • Energy power scaling reduced from 90 to 80%.
  • Cooldown reduced from 16/15/14/13/12s to 12/11.5/11/10.5/10s.
Ion Bot (E):
  • Damage reduced from 60/120/180/240/300 to 50/100/150/200/250.

Gideon
Cosmic Progression (P):
  • Movement Speed Slow increased from 16/20/24/28/32% to 24/28/32/36/40%.
Cosmic Rift (Q):
  • Cooldown reduced from 10/9.5/9/8.5/8s to 8s at all levels.

Greystone
Fiery Swords (Q):
  • Cooldown reduced from 12/11.25/10.5/9.75/9s to 10s at all levels.
Champion’s Courage (E):
  • Cooldown reduced from 24/21/18/15/12s to 20/18/16/14/12s.
Assault the Gates (RMB):
  • Cooldown increased from 10s to 14/13/12/11/10s.

Kallari
Slash (LMB):
  • Basic Attack Time increased from 1.0s to 1.2s.

Khaimera
Berserker’s Spirit (E):
  • Cooldown reduced from 24/21/18/15/12s to 14/13/12/11/10s.

Kwang
Light of the Heavens (RMB):
  • Shield Bonus Health scaling reduced from 20 to 10%.
Fury of the Heavens (R):
  • Cooldown increased from 85/75/65s to 120/100/80s.

Lt. Belica
Void Bomb (RMB):
  • Cooldown reduced from 10/9.5/9/8.5/8s to 8s at all levels.

Murdock
Buckshot (Q):
  • Cooldown reduced from 11/10/9/8/7s to 10/9.5/9/8.5/8s.

Muriel
Energy Blast (LMB):
  • Damage per hero level increased from 2.2 to 3.
Serenity (Q):
  • Cooldown reduced from 14/13/12/11/10s to 8s seconds at all levels.
  • Mana cost reduced from 60/70/80/90/100 to 50/60/70/80/90.
  • Damage reduced from 70/120/170/220/270 to 60/105/150/195/240.
Alacrity (RMB):
  • Cooldown increased from 8 to 10s.
  • Mana cost reduced from 70 to 50.
  • Movement Speed boost increased from 32/35/38/41/44% to 35/40/45/50/55%.

Narbash
  • Base health increased from 530 to 560.
  • Base physical armour increased from 30 to 36.
  • Base energy armour increased from 30 to 32.
  • Energy armour gained per hero level increased from 0.5 to 1.25.
Mallet Strike (LMB):
  • Damage reduced from 72 to 69.
  • Damage per hero level increased from 2.8 to 3.2.
  • Attack Speed per hero level reduced from 3 to 2.5.
March! (Q):
  • Cooldown reduced from 16/15/14/13/12s to 14/13/12/11/10s.
Thunk (RMB):
  • Cooldown reduced from 16/14.5/13/11.5/10s to 12/11.5/11/10.5/10s.

Sevarog
Colossal Strike (LMB):
  • Damage per hero level increased from 3 to 4.
Siphon (Q):
  • Cooldown reduced from 9/8/7/6/5s to 7/6.5/6/5.5/5s.
Subjugate (E):
  • Cooldown reduced from 15/13.5/12/10.5/9s to 14/13/12/11/10s.
Phantom Rush (RMB):
  • Cooldown increased from 14/13/12/11/10s to 16/15/14/13/12s.

Steel
Fist Bash (LMB):
  • Damage per level increased from 2.5 to 3.5.
Shield Crash (R):
  • Cooldown increased from 90/75/60s to 120/100/80s
Shield Bash (RMB):
  • Cooldown decreased from 11 to 10s.

Twinblast
Rocket Dash (E):
  • Travel duration decreased from 0.5 to 0.4s.

— Strange Matter Team
November 22, 2020

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