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Academy Pistol

Physical Power
None
Component
Academy Pistol

10 Physical Power

350

Item Tree

  • Legendary

    Blood Sabre

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build-into-item Name

Acidic Iron

Physical Armor
None
Component
Acidic Iron

35 Physical Armor

Passive - Trauma: On incoming basic attacks, apply Trauma to your target for 4s (40.00% reduced healing from all sources).

950

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Adrenaline Shot

Attack Speed
Crit Chance
Movement Speed
Red
Legendary
Adrenaline Shot

30 Movement Speed

35 Attack Speed

0.20 CritChance

Active - Gain 50 Attack Speed and 15.00% Movement Speed for 4s. Cooldown = 60s.

2600

Item Tree

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    Blood Sabre

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Aergia's Cataphract

Physical Armor
Cooldown Reduction
Green
Legendary
Aergia's Cataphract

25 CDR

75 Physical Armor

Aura - Enemy heros within a 650 unit radius have their Attack Speed reduced by 10.00%.

Passive - Receiving basic attacks from enemy heros reduces their Attack Speed by 3.00% for 3s. Maximum of 5 stacks.

2500

Item Tree

  • Legendary

    Blood Sabre

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Affliction

None
Component
Affliction

Passive - Jungle Boost: Jungle Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10.00% of all damage to jungle camps.

Passive - Jungle Bounty: Completing a jungle camp grants 60 Experience and restores 10.00% Base Mana.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Active - Smite: Deal 300 + (50 per Hero Level) True Damage to Minions, Jungle Camps and Shrines and Heal for 30.00% of damage dealt. Cooldown = 15 sec. Recharge Time = 90 sec. Max 2 charges.

400

Item Tree

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    Blood Sabre

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Almighty Gale

Physical Armor
Health
Cooldown Reduction
Green
Legendary
Almighty Gale

350 Health

10 CDR

Passive - Crushing Presence: Deal 12 - 29.00 (based on Hero Level) energy damage per second to enemies within 400 units. Damage is increased by 200.00% against minions and monsters.

Passive - Jungle Boost: Jungle Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10.00% of all damage to jungle camps.

Passive - Jungle Bounty: Completing a jungle camp grants 60 Experience and restores 10.00% Base Mana.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Active - Smite: Deal 300 + (50 per Hero Level) True Damage to jungle camps and Heal for 30.00% of damage dealt. Targeting an enemy hero will Slow the enemy by 15.00% and apply 10.00% Vulnerability for 2 seconds. Cooldown = 15s. Recharge Time = 90s. Max 2 charges.

2000

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    Blood Sabre

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Apocalyptic Epitome

Energy Power
Energy Penetration
Cooldown Reduction
Blue
Legendary
Apocalyptic Epitome

85 Energy Power

15 Flat Energy Penetration

10 CDR

Passive - Deal 20.00% bonus damage on abilities to targets under 40.00% Health.

3100

Item Tree

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    Blood Sabre

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Arcane Amplifier

Energy Power
Blue
Legendary
Arcane Amplifier

120 Energy Power

Passive - Gain 35.00% Bonus Energy Power.

3600

Item Tree

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    Blood Sabre

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Arcane Spirit

Energy Power
Energy Penetration
None
Component
Arcane Spirit

40 Energy Power

15 Flat Energy Penetration

1500

Item Tree

  • Legendary

    Blood Sabre

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Arcane Surge

Energy Power
Mana
Cooldown Reduction
Blue
Legendary
Arcane Surge

80 Energy Power

250 Mana

15 CDR

Passive - Killclaw: After casting an ability, your next basic attack within 10s deals (100.00% Base Basic Attack Damage + 50.00% Energy Power) energy damage. Cooldown = 1.5s.

3000

Item Tree

  • Legendary

    Blood Sabre

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Baleful Armor

Physical Armor
Health
Green
Legendary
Baleful Armor

450 Health

40 Physical Armor

Passive - Crushing Presence: Deal 24 - 58.00 (based on Hero Level) energy damage per second to enemies within 400 units. Damage is increased by 50.00% against minions and monsters.

2800

Item Tree

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    Blood Sabre

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Bark Skin

Health
None
Component
Bark Skin

300 Health

800

Item Tree

  • Legendary

    Blood Sabre

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Barrier

Energy Armor
None
Component
Barrier

40 Energy Armor

750

Item Tree

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    Blood Sabre

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Biological Infuser

Physical Power
Physical Penetration
Mana
Cooldown Reduction
Red
Legendary
Biological Infuser

55 Physical Power

15 Flat Physical Penetration

250 Mana

10 CDR

Passive - Killclaw: After casting an ability, your next basic attack within 10s deals (100.00% Base Basic Attack Damage + 30.00 Physical Power) physical damage. Cooldown = 1.5.

3300

Item Tree

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    Blood Sabre

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Blessing of the Divine

Physical Armor
Energy Armor
White
Legendary
Blessing of the Divine

45 Physical Armor

45 Energy Armor

Active - Shield all nearby allies within 800 units for 100 + (15 per Hero Level) + (20.00% Bonus Health). Shield lasts for 3s. Any ally who has had this effect used within the last 30s will have the Shield be 20.00% effective. Cooldown = 120s.

2200

Item Tree

  • Legendary

    Blood Sabre

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Blighted Chestplate

Physical Armor
Health
Green
Legendary
Blighted Chestplate

250 Health

80 Physical Armor

Passive - Trauma: On incoming basic attacks, apply Trauma to your target for 4s (60.00% reduced healing from all sources).

Passive - Reduce incoming Basic Attack Damage from enemy heroes by 5 (6.00% Physical Armour).

2800

Item Tree

  • Legendary

    Blood Sabre

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Blink

Movement Speed
None
Component
Blink

Active - Blink: Teleport 1100 units. Cooldown = 300s.

500

Item Tree

  • Legendary

    Blood Sabre

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Bloodlust Sabre

Physical Power
Lifesteal
Movement Speed
Red
Legendary
Bloodlust Sabre

60 Physical Power

0.20 LifeSteal

Active - Dash forward 1000 units and heal for 5.00% of your Maximum Health per hero within 800 units. Cooldown = 60s.

3200

Item Tree

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    Blood Sabre

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Boots of Haste

Mana
Cooldown Reduction
Movement Speed
White
Legendary
Boots of Haste

100 Movement Speed

10 CDR

250 Mana

1000

Item Tree

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    Blood Sabre

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Boots of the Hunt

Attack Speed
Movement Speed
Red
Legendary
Boots of the Hunt

100 Movement Speed

30 Attack Speed

1100

Item Tree

  • Legendary

    Blood Sabre

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Bracelet of Opulence

Physical Armor
Energy Armor
Health
Health Regen
White
Legendary
Bracelet of Opulence

360 Health

2 HealthRegenRate

15 Physical Armor

15 Energy Armor

Passive - Valor: Gain Valor every 30s. Max 3 stacks. When an ally is within 2600 units, basic attacks can consume a stack to execute minions under 50.00% health, granting both you and the ally kill gold and healing you and the closest ally for 50-95.00 (based on Hero Level).

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Passive - Gold Generator: Gain 5 gold every 10s.

Active - Scout: Place a shadow ward. Cooldown = 120s. Max 2 charges.

450

Item Tree

  • Legendary

    Blood Sabre

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Camouflauge Module

Physical Power
Health
None
Component
Camouflauge Module

20 Physical Power

175 Health

Passive - Camouflage: Standing in place for 4s causes you to enter the shadow plane. Moving, attacking, or casting reveals you and grants 15.00% bonus damage for 15.00s.

1300

Item Tree

  • Legendary

    Blood Sabre

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Caustic Reliquary

Physical Power
None
Component
Caustic Reliquary

20 Physical Power

Passive - Trauma: On hit with basic attacks, apply Trauma to your target for 4s (40.00% reduced healing from all sources).

950

Item Tree

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    Blood Sabre

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Cleaver of Malice

Physical Power
Health
Green
Legendary
Cleaver of Malice

40 Physical Power

300 Health

25 Attack Speed

Passive - Cleave: Increase your Cleave Damage by 35.00%.

Active - Cleave: Deal 25 + (25.00% BAD and 5.00% Maximum Health) physical damage in a 400 unit radius around yourself. Heal 8.00% Missing Health for every hero damaged. Cooldown = 15s.

3200

Item Tree

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    Blood Sabre

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Cloak of Fortune

Physical Power
Attack Speed
Crit Chance
Lifesteal
Red
Legendary
Cloak of Fortune

35 Physical Power

25 Attack Speed

0.20 CritChance

Passive - Overdrive: Taking damage that would put you into critical condition creates a 250 + (22 per Hero Level) Shield, absorbing the damage. Lasts for 3s. Gain 15.00% Lifesteal for 6s after Overdrive is triggered. Cooldown = 120s.

2600

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    Blood Sabre

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Conjurers Tomb

Energy Power
Health
None
Component
Conjurers Tomb

35 Energy Power

200 Health

1300

Item Tree

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Corrupted Shard

Energy Power
None
Component
Corrupted Shard

30 Energy Power

Passive - Trauma: On abilities landed, apply Trauma to your target for 4s (40.00% reduced healing from all sources).

950

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    Blood Sabre

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Cosmic Intervention

Energy Armor
None
Component
Cosmic Intervention

30 Energy Armor

Active - Entropic Burst: Cleanse and gain 20.00% Movement Speed for 3s. Cooldown = 120s.

1100

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Crystal

Mana
None
Component
Crystal

250 Mana

350

Item Tree

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    Blood Sabre

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Cube of Balance

None
Component
Cube of Balance

Active - Stasis: Enter Stasis for 2.5 seconds. Cooldown = 120s.

600

Item Tree

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    Blood Sabre

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— End —
Fault has
0
items in total

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Multi-player. 3D Moba & Community Driven.

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At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.

Fault uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998 – 2022
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