Aspects

Learn about each aspects that can impact your match

Aspects are passive effects that you can choose to empower your hero at the start of a match. Up to two of the 15 Aspects can be selected from the five different coloured Factions. Choosing your Aspects carefully will be crucial to your success in a match.

Players can also earn Favor points throughout a match by accomplishing various Feats. These points of Favor can be allocated to the Factions that belong to the players chosen Aspects, granting them various bonus stats.

The Feats for gaining Favor are as follows:

  • Raptor grants 4 Favor to the entire team when slain.
  • Prime Helix grants 2 Favor to the entire team when slain.
  • First Turret will grant 1 Favor to the entire team when destroyed.
  • 5 Kills/Assists on enemy heroes will grant 1 Favor.
  • Killing 25 Minions will grant 1 Favor.
  • Destroying an Inhibitor grants 1 Favor to the entire team.
+2.5

Queen

Queen

Gain 1 Energy Power for every 6 minion kills.

Royal Tax

Gain 9.00% Ability Vamp (3.00% on AOE abilities).

Warlock

Warlock

Restore 20% Maximum Mana over 3 seconds on level up. Restore 5% Maximum Mana over 3 seconds on hero kill/assist.

Enraptured

Hero kills increase Movespeed by 35.00% for 3 seconds.

Magician

Magician

Permanently gain [0.30% missing mana] Mana Regeneration per second.

Warmage

Damaging a hero with an ability reduces the cooldown of your ultimate by 1 second.

+2.1

Hunter

Vanquisher

Damaging enemy heroes grants 1.20-3.00 Physical or 2.00-5.00 Energy Power (Adaptive) for 6s. Stacks up to 10 times. Gain <Formula>+,103.00-100% Move Speed at max stacks.

Trigger Happy

Hitting 3 consecutive basic attacks on the same enemy hero (3s cooldown) provides a burst of 20 Attack Speed for 4s. 10s cooldown.

Ace

Burst of Aggression

The next basic attack against an enemy hero Shreds 4.00-8.00% (based on level) Physical Armour for 5s. 20s cooldown.

Healing Bounty

Minion last hits Heal for 12 (6.00 for ranged heroes) health.

King

Multi-kill

Permanently gain 4 Attack Speed. Gain 2 more Attack Speed for every 20 CS and 2 Attack Speed for every hero kill. Max of 20 total Attack Speed.

Desperation

Gain 1.5-2.5% (based on level) of total Basic Attack Damage as Physical Power for every 10.00% of your missing Health.

+2

Bishop

Alchemist

Potions last 30.00% longer.

Energizer

Your Heals and Shields increases the Attack speed of your targets by 15 for 3 seconds.

ClairVoyant

All-Seeing Eye

Increase Vision radius of wards by 25.00%.

Apparatus Proficiency

Gain 20% item active Cooldown Reduction.

Templar

Templar

Allies within 1800 units gain 8.00% of your Physical and Energy armour.

Protective Mana

25.00% of mana spent becomes a Shield for 3 seconds.

+20

BeastHunter

Juggernaut

Gain 10.00% Endurance and Slow Resistance. Gain up to 20.00% more Endurance at 30.00% max health.

Pelt Collector

Minion kills grant adaptive power ({0| /0.125) and 1 Health. Stacks 200 times. Large & Epic monsters grant 3, lesser grant 2. At max stacks, gain 7.00% out of combat Move Speed.

Rook

Resurgence

Taking 10.00% of your max health in damage within 2s increases Physical and Energy armour by 30.00% for 3 seconds. Can only occur once every 30s.

Rook

Gain 6 Physical and Energy armor for 4s when hit by Crowd Control. Stacks up to 10 times. Duration refreshes on additional instances of Crowd Control.

Titan

Reactive Rejuvenation

After taking damage from an enemy hero, gain Health Regeneration equal to 0.6 (+0.50% of your missing health) for 10 seconds. Subsequent attacks refresh the duration.

Titan

Receive 2.00% of bonus health as Adaptive Power.

+1.5

Aggressor

Mist Walker

Gain 12.00% bonus Movement Speed going through fog walls, decaying over 4 seconds.

Aggressor

While in enemy territory, gain (5.00-30.00) Physical Power based on level.

Opportunist

Saboteur

Destroying enemy ward reduces your active trinket cooldown by 50.00% and grants True Vision around the killer in a 1800 unit radius for 10 seconds.

Opportunist

Deal 8.00% additional damage to enemy heroes while you have no allied heroes within 1500 units.

Rogue

Vengeance

Damaging an enemy hero 3 times within 2s deals 20.00-160.00 (based on level) (+40.00% Physical Power and 25.00% Energy Power scaling)Physical or Energy damage (adaptive). 30s cooldown.

Rogue

Your next basic attack deals bonus Physical Damage equal to 3.00-6.00% (50.00% less for ranged heroes) of the targets maximum health. 24s cooldown.

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