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Balance, Bug Fixes & Kallari Unlocked



  • Kallari is now unlocked for players that don't own the Season 0 Pass.
  • Rogue Kallari Skin has now been added.



NEW: Aggressor (Purple)
  • Effect One: Gain 10% bonus movement speed going through fog walls, decaying over 3 seconds.
  • Effect Two: While in enemy territory, gain (5-30) physical damage based on level.

Bug Fixes


  • Fixed an issue that caused heroes to be invisible after reconnecting to the game.
  • Fixed an issue causing players to not be able to see the cores health regenerating.
  • Fixed an issue causing orb prime to be taken from outside the pit.


All Stasis Items:
  • Fixed an issue causing minions, and objectives to not lose aggro when in stasis.
Quantum Shift
  • Fixed an issue causing players to be able to use the item while taking damage.


Blood Tracker (Q):
  • Fixed an issue causing Boris to not get the move speed boost on the marked enemy.
Maul (RMB):
  • Fixed an issue that was causing the ability to not trigger the Unstoppable effect.

Assassin’s Tactics (P):
  • Fixed an issue that caused Kallari to not be able to jump.
Shadow Veil (Q):
  • Fixed an issue causing Kallari to consume her Shadow Veil passive while already Stealthed.
Assassin’s Dagger (RMB):
  • Fixed an issue causing Assassin's Dagger to go through turrets.
Assassin’s Execute (R):
  • Fixed an issue causing Assassin’s Execute to not cast.

Shield Charge (Q):
  • Fixed an issue that was causing you to get pushed backwards after using the ability on a jump pad.



Champion's Courage (E):
  • Range increased from 500 to 600 units.
  • Angle increased from 50 to 65 degrees.
  • Disarm duration increased from 1/1.2/1.4/1.6/1.8 to 2 seconds at all levels.

Blast.EXE (Q):
  • Ion Blast energy cost increased from 80/75/70/65/60 to 100/95/90/85/80.
  • Ion Blast displacement decreased to accommodate for recent momentum changes.
  • Electron Blast energy cost increased from 100/95/90/85/80 to 120/115/110/105/100.
  • Electron Blast base damage decreased from 75/150/225/300/375 to 60/120/180/240/300.
Mode.EXE (E):
  • Energy gained from Ion Basic Attacks decreased from 5/5/10/15/20 to 3/6/10/15/20.
  • Energy gained from Surge Detonation decreased from 40/50/60/60/70 to 30/40/50/60/70.

Shadow Veil (Q):
  • Auto-trigger cooldown increased from 240 to 300 seconds.
  • Base Damage decreased from 60/120/180/240/300 to 30/60/90/120/150
  • Percent Attack Damage increased from 0/10/20/30/40% to 10/20/30/40/50%.
  • Stealth duration decreased from 8-24 to 6-12 seconds depending on hero level.
Assassin's Dagger (RMB):
  • Mana cost increased from 35/40/45/50/55 to 40/45/50/55/60.
  • Slow changed from 60% at all levels to 25/32.5/40/47.5/55%.
Assassin's Execution (R):
  • Cooldown increased from 110/100/90 to 210/170/130.
Assassin's Tactics (P):
  • Evisceration bonus damage decreased from 5/20/35/50/65 to 5/15/25/35/45.

Reversal of Fortune (R):
  • Cooldown increased from 150/130/110 to 200/180/160.
  • Shield increased from 250/450/650 to 250/500/750.

Phantom Rush (RMB):
  • Duration of dash decreased from 1 to 0.75 seconds and dash speed increased to compensate. 

— Strange Matter Team
October 23, 2020