Kallari is the first of what we are calling “Combat Assassins” in Fault, who, instead of being solely focused on burst damage like Burst Assassins are, focus more on using mobility, stealth and other tactics to stay in the fight, dodge incoming attacks and assassinate their targets. We wanted Kallari to have high mobility as a core part of her identity and gameplay, and so she has a triple jump passive, movement speed in stealth, a straight line dash skill shot and a global teleport ultimate ability. To balance this, and to require a higher mechanical and tactical skill to assassinate targets, we made her Q deal bonus damage over time instead of instantaneous damage, her E to have a slight wind up before dashing, her passive effects to be situational or based off of longer cooldown abilities, and all of her damage abilities to have either low base damages or be based on basic attack damage, meaning significant effort will be necessary to ensure a relatively fragile but slippery Kallari can survive into the mid and late game and therefore scale with farm, gold and items before dealing meaningful damage. We will be watching her carefully to ensure that she is as balanced as possible while also ensuring it is difficult to unlock her full potential.
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