Movement abilities now use a more predictive client based physics movement system, which should make them feel a lot smoother and carry momentum. We are still actively working on deceleration mechanics for the dash endings so for the time being, abilities affected by this system will end more abruptly to keep players from going large distances they shouldn’t be able to (Twinblast’s Rocket Dash (E) etc).
Recalling now removes Stealth.
Fixed an issue with the autorun feature changing while typing in the chat box.
Fixed an issue with looping audio not following its source correctly.
Players that die in stealth will now properly respawn outside of stealth.
Orb Prime Regeneration will now change dynamically based on your current missing Health and Mana.
Fixed an issue with Orb Primes Buff VFX showing players in the shadow plane.
Minions will no longer see and attack players in the shadow plane.
Fixed an issue causing drop down boxes to show duplicate settings.
Fixed an issue with guaranteed crit not showing the correct floating damage.
Fixed an issue with Quantum Shift auto attacking when confirming the active cast.
Fixed an issue with Stasis and how it interacted with the shadow plane.
Boris Basic Attack to turrets will now deal the appropriate amount of damage.
Boris critical strikes will now show the correct floating numbers.
Countess Basic Attack to turrets will now deal the appropriate form of damage.
Fixed an issue with subjugate not working near walls.
Hero Spawn Timers
Spawn timers have been increased in the late game past the 35 minute mark.
Dash Speed changed from 2200 to 1800.
Ion Bomb (Q):
Stun duration decreased from 1.2/1.4/1.6/1.8/2 to 1/1.2/1.4/1.6/1.8.
Cooldown increased from 11 seconds at all levels to 16/15/14/13/12.
Ion Bot (E):
Slow decreased from 27/32/37/42/47% to 25/30/35/40/45%.
Ion Boosters (RMB):
Movement Speed increased from 20/23/26/29/32% to 20/25/30/35/40%.
Mana cost changed from 50 at all levels to 30/40/50/60/70.
Ion Fence (R):
Radius increased from 600 to 750 units.
Cosmic Rift (Q):
Cooldown increased from 8 at all levels to 10/9.5/9/8.5/8.
Torn Space (E):
Distance increased from 900/1000/1100/1200/1300 to 1200/1275/1350/1425/1500.
Cooldown increased from 18/16/14/12/10 to 22/20/18/16/14.
Spirit Regeneration (P):
Passive Regen from 0.9/1.3/1.7/2.1/2.5 to 1.5/2/2.5/3/3.5
Damage increased from 55/65/75/85/95 to 70/100/130/160/190.
Physical power scaling increased from 40% to 60%.
Cooldown increased from 10.5/9.5/8.5/7.5/6.5 to 12/11/10/9/8.
Range increased from 900 to 1100 units.
Beastial Wrath (R):
Passive stacks gained upon cast increased from 4/7/10/13/16 to 4/8/12/16/20.
Movement speed increased from 25/28/31/34/37% to 25/30/35/40/45%.
Song of my People (E):
Health regen changed from 9/13/17/21/25 to 5/12/19/26/33.
Energy power scaling increased from 0.04 per tick to 0.075 per tick.
Mana cost reduced from 12/16.5/21/25.5/30 to 10/15/20/25/30.
Consecrated Ground (E):
Energy power scaling reduced from 50% to 40%
Rocket Dash (E):
Mana cost reduced from 80/75/70/65/60 to 35/40/45/50/55.
Cooldown increased from 8 at all ranks to 16/14/12/10/8.
— Strange Matter Team
October 13, 2020
Fault is currently in Early Access on Steam! Visit our Steam page for information and updates!