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Feast your eyes on the newest hero balance!



Dekker Toon
Grim Toon



  • Added SFX when an enemy hero is revealed by wards. If an enemy is already spotted from another player, the SFX will not trigger.

  • Added SFX to indicate when energy is acquired. 

MODE.exe (E):
  • Projectiles and energy tube will now change colour based on his mode.

Bug Fixes


  • The log-in screen music will now play at the correct volume you saved in your settings.
  • Daily Challenges will now reset correctly.



Warlock’s Aegis
  • Slows will properly break the spell shield now.


Cast Times & Delays
  • We implemented a new animation system to have gameplay effects line up better with their respective animations.
  • Most abilities were unaffected by the new system, while some proved challenging and buggy.
  • While we are still working on Boris’ E ability having an unintentional cast delay, all others have been fixed and improved. 

  • Boris trying to Maul (RMB) while tethered will no longer make the animation jagged and sometimes cause him to fly away.

  • Fixed Auto Attack animation 

  • Fixed an issue that was causing his shield to not block Countess’ Feast (R) ability.

  • Fixed an animation issue with his Ultimate causing the suppress status not to work properly.


Alacrity (RMB):
  • Fixed an issue that was causing the ability to give decaying movement speed, instead of its intended flat amount.



Melee Minions
  • Gold increased from 28 to 35.

  • Now has 30% Physical Armour Penetration.


Stealth Emblem
  • Cooldown increased from 270 to 300 seconds.
  • Ward duration increased from 90 to 120 seconds.

Radiant Pulse
  • Ping duration increased from 6 to 10 seconds.

Warlock’s Wares
  • Energy Penetration per Favor reduced from 0.5 to 0.25.

Mana Lens
  • Energy Power reduced from 80 to 65.
  • Favor scaling changed from 1 Energy Power per Favor to 25 Mana per Favor.

Energy Cell 
  • Energy Power increased from 18 to 20.
  • Cost increased from 750 to 800.

Mana Matrix 
  • Energy Power increased from 48 to 50. 
  • Cost increased from 1550 to 1600.

Apocalyptic Epitome 
  • Health threshold increased from 30% to 40% max health.

Cursed Remnant 
  • Trauma duration increased from 3 to 4 seconds.
  • Cost decreased from 3000 to 2900.

King’s Castle 
  • Dash range reduced from 1200 to 1000.
  • Physical Power increased from 70 to 75.

Plasma Blade
  • Physical Power increased from 40 to 50.

Keen Edge
  • Physical Power increased from 30 to 31.
  • Lifesteal increased from 3% to 5%.

Photosynthetic Symbiote
  • Health regen increased from 0.6 to 1.

Goblin Glue
  • Acidic Ammo stacks increased from 4% to 5% Physical Armour shred.

Jar of Hearts
There are limited defensive options with Physical Power and Attack Speed items when it comes to mitigating Energy Damage, and Jar of Hearts provided a good opportunity to provide that choice. Overall cost efficiency has increased by 6%, meaning more stats are given for its price, and giving it Energy Armour should mitigate a substantial portion of incoming Energy Damage for those with lower base amounts of Energy Armour.
  • Increased price from 3000 to 3200.
  • Added 50 Energy Armour.
  • Reduced Physical Power from 35 to 30.
  • Reduced Attack Speed from 35 to 20.
  • Increased Lifesteal from 4% to 5%. 

Exotic Belt
  • Increased price from 1700 to 1900.
  • Added 25 Energy Armour.
  • Physical Power increased from 19 to 25.
  • Attack Speed reduced from 35 to 20.

Matter Limiter
  • Faction changed from White to Blue. 

Cosmic Intervention
  • Price decreased from 1300 to 1100.
  • Energy Armour decreased from 38 to 35.


  • Item Cooldown Reduction increased from 12% to 15%.

  • Energy Power gained per 6 minion kills reduced from 1.5 to 1.

  • Armour granted to nearby allies increased from 6% to 7%.


Maul (RMB)
  • Leap distance increased from 550 to 650 units.
  • Percent of basic attack damage dealt per swipe while leaping increased from 75/90/105/120/135% to 90/105/120/135/150%.
Bear Necessities (E)
  • Energy required to activate each canister reduced from 25 to 20.
  • If 100 Energy is present at the time of activation, 20 energy is left over after use.
  • Jungle buffs now grant 10 energy instead of 2.
  • Pickup radius increased from 50 to 450 units.

Ion Bomb (Q)
  • Cast time reduced from 0.3125 to 0.25 seconds.
  • Will now do damage to minions.
Ion Bot (E)
  • Radius increased from 350 to 390.
Ion Fence (R)
  • Duration increased from 3/4/5 to 4/5/6 seconds.
Ion Boosters (RMB)
  • Horizontal distance traveled increased from 600 to 750 units.

Berserker’s Spirit (E)
  • Mana cost reduced from 80/85/90/95/100 to 50/60/70/80/90.

Judgement of the Heavens (Q)
  • Energy Power scaling reduced from 60% to 30%.
  • Cooldown now starts when the sword is picked up or Fury of the Heavens is used.
Power of the Heavens (E)
  • Energy Power scaling reduced from 70% to 60%.
Light of the Heavens (RMB)
  • (Sword out) Energy Power scaling reduced from 60% to 50%.
Fury of the Heavens (R)
  • Energy Power scaling reduced from 100% to 90%.

Static Trap (E)
  • Damage increased from 50/75/100/125/150 to 90/105/120/135/150.

Arrow Shot (LMB)
  • Base damage increased from 53 to 57.
  • Damage per hero level increased from 3.7 to 4.
Hail of Arrows (Q)
  • Q damage per tick increased from 10/20/30/40/50 to 30/40/50/60/70.
  • Q mana cost reduced from 90/100/110/120/130 to 50/60/70/80/90.
Mark of Precision (E)
  • Cooldown decreased from 18/16/14/12/10 to 12/11/10/9/8.
  • Mana cost decreased from 90/100/110/120/130 to 50 at all levels.
Relentless (P)
  • Stack duration increased from 1 second to 2 seconds.

— Strange Matter Team
September 7, 2020