Legendary tank items are currently too effective at giving both offensive and defensive stats. Lowering the overall defensive stats and adjusting the efficiency of legendary defensive items should reduce the high amounts of effective health these items provide while helping to differentiate between more tank focused items and hybrid damage/tank items. Fixed overall mana and health regeneration amounts on items as they were not the intended amounts. Rebalanced the more aggressive energy power items to be more enticing to buy over the current defensive Energy Power options will provide more legitimate build options.
Boots of the Hunt are currently less valuable when compared to the other boot options, so increasing Attack Speed on the item will bring it more in-line.
Voracious Steel was intended as a key sustain option for ADC’s and is currently not fitting its role adequately. Adjusting the passive to work in our 18 level system and increasing lifesteal should hopefully bring this item back into play.
We are trying an experimental change on BA carry attack speed items to help them position better and be more elusive in mid and late game skirmishes. Expect more changes to come in the future.
Currently a handful of Heroes are able to build like a Basic Attack Carry even if it does not fit their specific role. Adjusting some Basic Attack timers and Attack Speed scaling should make Attack Speed oriented builds less efficient on these heroes.
As a scaling offensive Tank, Sevarog should have a harder time surviving through the early game and should be at his strongest point later in the game. Currently we are seeing him not only survive early game trades but out-duel other Offlaners. Reducing his base defenses and increasing his Siphon (Q) Cooldown early should hopefully reduce his early game power without affecting his scaling potential in the late game.
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