0.16.5

More bug fixes and balance
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CONTENT

SFX

  • Added hero specific recall sound effects to every hero.


BUG FIXES

Aspects

Beast Hunter

  • Fixed an issue causing reduced jungle minion damage when the aspect was equipped. 

General

Buffs

  • Buffs will no longer transfer if you kill the carrier post-mortem. 

Heroes

  • Fixed a bug causing heroes to gain Movement Speed when their movement penalties from certain abilities refreshed, such as Feng Mao's Imperial Sentence (R) and Sparrow's Piercing Shot (RMB).

Sparrow

Relentless (P)
  • Sparrow will now gain stacks from attacking Lesser Helix.


Countess

Dark Drain (P)
  • Executing minions with Shadow Slip (Q) will now appropriately apply her passive.


GRIM.exe

DEFLECT.exe (RMB)
  • Blocking an ability will no longer cause the VFX to stay on until death or reactivation. 
  • Item Effects will now be blocked and remove the shield. 


BALANCE

Aspects

Opportunist

  • Isolation is now based off of nearby allied heroes instead of enemy heroes.

Warlock

Warlock's damage ability was seen as having multiple issues with the team, the damage was not consistent enough to balance well, and lacked visual feedback for the enemies. While trying to tie our blue aspects into a common theme of utility and resource restoration, we have decided to change Warlock's bonus damage into a passive that grants mana regeneration on leveling and takedowns.
  • Removed: 4th activated ability no longer deals bonus damage.
  • New: Restore 20% of your Maximum Mana over 3 seconds on leveling up. Restore 5% of your Maximum Mana over 3 seconds for every hero kill or assist.

Heroes

Countess

Shadow Slip (Q)
  • Slow Percentage increased from 38/41/44/47/50% -> 40/45/50/55/60%.
Feast (R)
  • Base Damage increased from 180/300/420 -> 200/325/450.

Feng Mao

Feng Mao has been performing pretty well thanks to his more bruiser like stats. In order to bring him more in line with his Diver class, we have adjusted his health, resistances and move speed slightly, while also lowering his damage on his ultimate.
  • Base Health reduced from 540 -> 535.
  • Health per level reduced from 88 -> 85.
  • Base Movement Speed reduced from 585 -> 570.
  • Energy Armor per level reduced from 1.3 -> 1.2.
Imperial Sentence (R)
  • Base Damage reduced from 150 -> 135.
  • Damage per Hero Level reduced from 16.667 -> 15. (250-450 -> 225-405 Levels 6 - 18)

Lt. Belica

After receiving  a lot of community feedback on Belica’s passive feeling un-impactful, we have decided to try changing her passive to focus around dealing damage to enemies on low mana. Although we don’t believe we will be changing Belica’s Command Drone (E) to drain mana overtime in the future, we will be looking into how to tie this ability together with this new passive in the coming patches.
Void Drone (P)
  • Removed: No longer grants Belica bonus on-hit energy damage for successful basic attacks.
  • New: Damage from abilities is increased by 0.4% for every 1% of the targets Missing Maximum Mana, up to a Maximum of 30% bonus damage at 80% Missing Mana.
Neural Disruptor (R)
  • Removed: No longer deals bonus damage based on the targets Missing Mana.

Phase

Phase has been suffering with various issues that made her kit unhealthy and unfun for others to play against, as well as having scalings based on her passive making it hard to understand how much damage you might be dealing to a target at a given time.

To try to fix some of these issues that the team saw with her current implementation, we have decided to alter how 3 of her 4 abilities currently work, removing damage scalings based on her passive, removing debuffs given to an enemy linked unit when ulting, and changing her slow to give increased regeneration stacks instead of slowing the target for a longer duration.

To make up for the debuffs and some of the buffs removed from the ultimate, we have now changed the Movement Speed buff to grant the effects in an area instead of just to her and her linked ally.
Psychic Link (RMB)
  • Update: Deal 40/60/80/100/120 (40% EP Scaling) over 2 seconds while attached to an enemy, deal 40/60/80/100/120 (50% EP Scaling) damage if the tether does not break during the duration, stunning the target.
  • Removed : No longer deals a percentage of Phases Health and Mana Regeneration as damage. 
  • Cooldown reduced from 24/21/18/15/12 → 20/18/16/14/12.
Psychic Overload (R)
  • Removed: No longer debuffs enemy units that are linked with Phase.
  • Removed: No longer grants Phase and a linked ally Cooldown Reduction or Mana Regeneration. (Phase and her linked ally still gain the Attack Speed buff)
  • New: Phase and allies within 800 units of her  or her linked target now gain the Movement Speed buff, scaling with Energy Power (3% Movement Speed per 100 EP).
  • Decaying Movement Speed increased from 30% at all levels → 30/40/50%.
Psychic Lance (E)
  • Removed: No longer increases the slow percentage if the target has 8 or more stacks of the slow applied.
  • New: Phase now gains 2 additional stacks of Psychic Attunement(P) for every target hero that has 8 stacks of the slow applied to themselves.
  • Movement Speed Slow Duration decreased from 0.8 seconds at all levels → 0.5 seconds at all levels.

Sevarog

Siphon (Q)
  • Range increased from 450/475/500/525/550 -> 500/525/550/575/600.
  • Width increased from 180/190/200/210/220 -> 200/210/220/230/240.
  • Cooldown changed from 9/8/7/6/5 -> 6 at all levels.

Items

General

  • Starting Items bonus basic attack damage to minions now scales with Hero Level. (10 - 35 based on Hero Level)

— Strange Matter Team
July 5, 2022

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