0.14.4

Optimization, balance and more
Back to Patch Notes

GENERAL

Easy Anti Cheat

Easy™ Anti-Cheat is the industry-leading anti–cheat service, countering hacking and cheating in multiplayer PC games through the use of hybrid anti–cheat mechanisms.

  • Easy Anti Cheat is now enabled in Fault.


BUG FIXES

Draft

  • Fixed an issue causing players to be able to draft dodge without penalty if they did not lock in a hero.

Heroes

All Heroes

  • Fixed an issue with some Movement Speed Effects causing Base Movement Speed to default to the Base Movement Speed when the ability was first used.

Kallari

Assasin's Tactics (P)
  • Fixed Kallari double jump sometimes not playing the proper animation and jumping the full distance.

Khaimera

  • Fixed an issue causing silences to stop Khaimera from gaining passive stacks.

Narbash

Song of My People (E)
  • Fixed an issue with the in-game description.

Phase

Role Selection
  • Fixed Phase showing up for Offlane and Midlane instead of Support in role selection.

Items

Mana Shard

  • Fixed an issue allowing Grim.EXE to gain energy from Mana Shard.

Map

General

  • Fixed an issue causing hero outlines to not appear.

Structures

Dawn Inhibitor Floor
  • Fixed an issue causing players to get stuck on inhibitor floors on Dawn side.

BALANCE

Aspects

Templar

  • Templar - Armour granted to nearby allies increased from 7 → 8%.
  • Protective Mana - The percent of mana spent that becomes a shield increased from 15 → 25%.

Clairvoyant

  • All-Seeing Eye - The percent increase in vision wards has been increased from 15 → 25%.
  • Apparatus Proficiency - Item active cooldown increased from 15 → 20.

Rogue

  • Vengeance - Base bonus damage dealt decreased from 30-180 → 20-160 and cooldown increased from 25 → 30s. Attack window duration reduced from 3 → 2s.
  • Rogue - Cooldown of percent max health bonus damage increased from 18 → 24s.

Opportunist

  • Saboteur - Active trinket cooldown reduction increased from 30 → 50%. Radius of true vision increased from 1500 → 1800 and duration of true vision increased from 6 → 10s.
  • Opportunist - The radius of isolated enemy heroes has been decreased from 2000 → 1500 units.

Aggressor

  • Mist Walker - Bonus movement speed through fog walls increased from 10 → 12% and duration increased from 3 → 4s.

Titan

  • Reactive Rejuvenation - Total health regen after taking damage from enemy hero increased from 5 (+1% missing health) over 10 seconds → 6 (+5% missing health) over 10 seconds.

Heroes

Greystone

Assault the Gates (RMB)
  • Leap time reduced by 33%.

Murdock

Shield Push (RMB)
  • Targets affected by Shield Push are pushed quicker.

Riktor

Chain Pull (RMB)
  • Hit box increased in size by 233% (15 → 35 units). It is now halfway between it’s original size and it’s previous size.

Steel

Shield Charge (Q)
  • Cast time reduced from 0.4 → 0.25s.
  • Charge speed increased by 20%.
Force Barrier (P)
  • Maximum stacks reduced from 10 → 5.
  • Energy Armour granted per stack increased from 4/5/6/7/8 → 8/10/12/14/16.
  • Instead of all stacks being removed at the end of the stack duration, only one stack is removed at a time.
  • Stack duration reduced from 5 → 3s.

Grux

Okeros Charge (E)
  • Dash speed increased by 67%.
  • Dash range increased from 900 → 1000 units.
  • Knockup cast time reduced from 0.25 → 0.20s.

Items

Adrenaline Shot

  • Critical strike chance reduced from 25-20%.

Devourer’s Blade

  • Critical strike chance reduced from 25 → 20%.

Cloak of Fortune

  • Critical strike chance reduced from 25 → 20%.

Jar of Hearts

  • Critical strike chance reduced from 25 → 20%.

Shiny Bangle

  • Base heal increased from 25 → 35.

Sword of Souls

  • Physical Power reduced from 55 → 50.
  • Passive - Stacks granted per hero kill/assist reduced from 5 → 3.

Titan Slayer

  • Critical strike chance reduced from 25 → 20%.

Tyche’s Firecannon

  • Critical strike chance reduced from 25 → 20%.

Map

Minions

Lane Minions
  • Melee minion damage increased from 10-70 → 12-80.
  • Ranged minion damage increased from 19-102 → 22.5-120.
  • Siege minion starting damage increased from 33.5 → 39.5 and damage increase per 90 seconds increased from 1.275 → 1.5.
  • Melee minion health increase per 90 seconds reduced from 33.8 → 23.
  • Ranged minion health increase per 90 seconds reduced from 7.56 → 6.
  • Siege minion health increase per 90 seconds reduced from 82 → 62.
  • Melee, ranged, siege, and super minion movement speed (0-25 minute mark) reduced from 580-730 → 540-740.


— Strange Matter Team
January 14, 2022