0.13.6

Item Balance Update, bug fixes and new items
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HOT FIX

Hot fixes that were added on 06/10/2021

  • Fixed bugs with stacking jungle items
  • New Surrender popup location
  • Collision issues on part of the map

GAME MECHANICS

Items

NEW: Cloak of Fortune

  • Overdrive: Taking damage that would put you into critical condition creates a  150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds. 
  • Gain 15% Lifesteal for 6 seconds after Overdrive is triggered.  
  • Cooldown = 120 sec.
  • 35 Attack Speed.
  • 25% Crit Chance.
  • 30 Movement Speed.
  • 2600 Gold Cost.

NEW: Stoic Greaves

  • Unique passive - Reduce basic attack damage received by 10%.
  • 100 Movement Speed.
  • 20 Physical Armor.
  • 1100 Gold Cost.

SFX

  • Added Shrine Buff Received SFX.
  • GRIM LMB Fire & On-Hit Update.

VFX

Gideon

  • Overall VFX improved
  • VFX added on his arms and eyes now glow when his passive ability is ready to use.

Khaimera

  • Overall VFX improved
  • VFX that indicates when he gains passive stacks.

Murdock

  • Now has a different VFX that indicates when his passive is active.


BUG FIXES

Aspects

Queen

  • Fixed an issue causing Queen not giving Energy Power.

Heroes

Boris

Blood Tracker (Q)
  • Fixed an issue causing Blood Tracker to give a much lower attack speed bonus than it should.

Countess

Dark Drain (Passive)
  • Fixed an issue causing passive to not give any regeneration.

Grim.exe

  • Fixed an issue causing Grim.exe’ Basic Attacks to not play the correct On-Hit SFX

Sparrow

Mark of Precisions (E)
  • Fixed an issue causing Mark of Precisions attack speed buff not scaling with levels

Steel

Charge (Q)
  • Fixed an issue causing Steel to be able to charge while in stasis.

Items

Eldrich Flame

  • Fixed the description of Eldrich Flame to now say it applies on all ability hits

Map

Ward Spots

Various Locations
  • Fixed a bug where players could hide wards inside the curved wall near blue buff
  • Fixed a bug where players could put floating wards at red buff entrance from neutral jungle
  • Fixed a bug where players would slide and/or get stuck at red buff floor
  • Fixed a bug where players would be able to place indestructible wards near the entrance to red jungle from duo lane dawn side
  • Fixed a bug where players get stuck inside the rock pile near the staircase towards mid lane from red jungle
  • Prime walls were changed to slimmer ones to not look like walkable ledges
  • Prime walls are now easier to jump over for heroes with movement abilities
  • Players cannot place wards on top of these walls anymore

Lesser Helix and Orb Helix

  • Fixed an issue causing the helix’ to permanently shoot a hero even when they are nowhere near it.

BALANCE

Aspects

Warlock

  • Bonus damage reduced from 20% to 16%.

Opportunist

  • Cooldown reduction on trinket increased from 15% to 30%. 
  • Bonus damage on isolated targets increased from 5% to 8%.

Favor

White Favor

  • Cooldown reduction granted per favor increased from 1 to 1.5.

Heroes

Gideon

Void Breach (RMB)
  • Now deals 40% less damage to lane minions. 
  • Projectile size reduced by 50%.
  • Explosion radius reduced from 200 to 150 units.
Cosmic Progression (Passive)
  • Slow on ability hit reduced from 24/28/32/36/40% to 18/21/24/27/30%.

Greystone

Fiery Swords (Q)
  • Base damage reduced from 120/180/240/300/360 over 5 seconds to 120/160/200/240/280 over 5 seconds.
  • Physical Power scaling increased from 120% to 200% over 5 seconds.

Grim.EXE

BLAST.EXE (Q)
  • Ion Blast energy cost reduced from 150/140/130/120/110 to 110/105/100/95/90.

Items

Cooldown Reduction Increase

The following items have had their CDR increased from 10 to 15:

  • Boots of Haste
  • Telepaths Trinket
  • Travelers Augment
  • Purity of the Ancients
  • Robe of Miracles

Bracelet of Opulence

  • Healing increased from 10 plus 2 per hero level (10-46) to 50 plus 2.5 per hero level (50-95).

Camouflage Module

  • Camouflage Module is now a component of Stealth Tech and no longer a legendary item.
  • Gold cost reduced from 2800 to 1300. 
  • Now builds out of an Academy Pistol and a Green Thumb. 
  • Physical power reduced from 55 to 20
  • Health reduced from 200 to 175.

Devourer's Blade

  • Active has been removed. 
  • Maximum shield has been increased from 15 x hero level to 20 x hero level.

Eldritch Flame

  • Subsequent applications of the passive effect will now refresh the effects duration instead of stacking.

Enlightened Saber

  • Sharpened Shiv component replaced with Shadow Strike. 
  • Physical power increased from 55 to 65. 
  • Cooldown reduction increased from 10 to 15.

Essence of Time

  • Slow and Wither increased from 20% to 35%.

Exo Suit

  • Gold Cost increased from 1100 to 1150.
  • Health decreased from 250 to 200.
  • Energy Armour increased from 25 to 35.

Growth Implant

  • Gold cost was reduced from 1500 to 1200.

Jar of Hearts

  • Physical Power increased from 30 to 45.
  • Lifesteal has been removed.
  • Is now built from a Sharpened Shiv, Tempered Vial 400, and Serrated Blade.

Safeguard Amulet

  • Now grants 10 cooldown reduction. 
  • Now builds from a Mana Matrix and a Power Cell

Sharpened Shiv

  • No longer grants flat physical penetration. 
  • Now grants 35 energy armour. 
  • Gold cost increased from 850 to 1300.

Shiny Bangle

  • Valor cooldown reduced from 45 to 40 seconds. 
  • Heal increased from 5 plus 1.5 per hero level (5-32) to 25 plus 1.5 per hero level (25-52).

Stealth Tech

  • Updated item art
  • Now a legendary item and builds from Camouflage Module and Shadow Strike. 
  • Gold cost increased from 1100 to 2800. 
  • Physical power increased from 15 to 45. 
  • Now also grants 10 Physical Pen, 175 Health and 35 movement speed.

Radiant Poise

  • Radius increased from 500 to 650.

Undying Mantle

  • Gold cost reduced from 3000 to 2900. 
  • Energy Armour increased from 55 to 60. 
  • Now grants 10 cooldown reduction.

Map

Jungle

Jungle Buffs
  • Initial spawn time increased from 1:20 to 1:25.
Shrines
  • Physical and energy armour reduced from 20 to 0. 
  • Health and mana gained from damaging Shrines can now also occur from damaging abilities. This can only occur once per ability.

Minions

Super Minions
  • Physical armour was reduced from 100 to 80. 
  • Base damage reduced from 250 to 225.
Lane Minions
  • Melee, Ranged and Siege minion base damage and damage increase per 90 seconds lowered by 15% and health increase per 90 seconds increased by 20%. (About 380 additional health for a Siege minion at the 30 minute mark)
  • Lane minions now deal 15% increased damage against Heroes

— Strange Matter Team
June 22, 2021

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