A new jungle system, bug fixes and balancing.
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  • Season pass 0 will be removed as of May 26th.


Safeguard Amulet

  • Overdrive: Taking damage that would put you into critical condition creates a shield based on 30% of your maximum mana, absorbing the damage and decaying over 3 seconds. 
  • Gain 10% Spell Vamp for 6 seconds after Overdrive is triggered. 
  • Cooldown = 120 sec.
  • 350 Mana
  • 75 Energy power
  • Cost = 2700 gold



Jungle Leveling System

Jungle monster camps, red and blue buffs, Shrines, and Raptor now level up and increase in strength and in hero experience according to the average hero level of all players when they spawn. Jungle minion camps, the red and blue buffs start leveling at an average hero level of 3, shrines at level 4, and Raptor at level 7.
Jungle Minion
  • Health: 500-1050
  • Damage: 13-48
  • XP: 72-96
Red Buff
  • Health: 1850-3250
  • Damage: 80-250
  • XP: 231-312
Blue Buff
  • Health: 1850-3250
  • Damage: 50-200
  • XP: 231-312
  • Health: 3500-7000
  • Damage: 80-240
  • XP: 150-330
  • Physical Armour: 20-50
  • Energy Armour: 30-75
  • Health: 950-1850
  • XP: 75-115
  • Gold: 45-70

Jungle Monsters

  • All jungle monsters, except Blue Buff, should now be able to be kited skillfully thanks to some changes in their attacks and their movement.


New SFX added

  • Ward SFX
  • New SpendFavor SFX, with fix for delayed playback
  • NewChatMsg SFX
  • CommWheel Ping SFX
  • RingOfRejuvenation SFX
  • Fixed ShopBuy triggering multiple times
  • Shrine SFX
  • Added OnHit to Prime Basic Attack
  • Reduced Prime SFX across the board
  • Safeguard Amulet SFX



  • Shrine spawn time increased from 3 minute mark to 3:30 minute mark.
  • Shrine respawn time increased from 150 to 180 seconds.


  • Raptor spawn time decreased from 8 minute mark to 6 minute mark.


Bug Fixes


  • Fixed an issue causing the Crosshair to not acquire turrets.
  • Fixed an issue causing heroes to be unable to use skills after reconnecting to the game.
  • Fixed an issue causing jungle minions to stop moving for a moment while chasing heroes.


  • Fixed an issue causing Clairvoyant to increase item cooldowns.
  • Fixed Clairvoyants description.


Maul (RMB)
  • Fixed an issue causing Boris to be unable to move after using maul.
Blood Tracker (Q)
  • Fixed an issue causing Blood tracker to attach to dead heroes.
Bear Necessities (E)
  • Fixed an issue causing Bear Necessities to be canceled by stuns.
Shadow Slip (Q)
  • Fixed an issue that let Countess fly.
Void Breach (RMB)
  • Fixed an issue causing Void breach to explode instantly if Gideon was against a wall.
Deflect (P)
  • Fixed an issue causing Lt. Belica’s Void Drone to deal damage through the Deflect.
Blast.exe (Q)
  • Fixed an issue causing Blast.exe to not scale with levels.
  • Fixed an issue causing Electron Blast.exe to not deal damage after piercing the first target.
Assassin’s Execution (R)
  • Fixed an issue causing Kallari to not teleport to the targeted enemy.
Lt. Belica
Seismic Assault (Q)
  • Fixed an issue causing Seismic Assault to stop when hitting a Steel’s Force Shield.
Chain Pull (RMB)
  • Fixed an issue causing Chain pull to not pull enemies that are standing close to him.
  • Fixed an issue causing Chain pull to display the wrong cooldown after missing it.
Piercing Shot (RMB)
  • Fixed an issue causing Piercing Shot to sometimes not deal damage after piercing an enemy.



  • Blue Buff CDR increased from 10 to 15.


Maul (RMB)
  • Percent of basic attack damage increased from 60/65/70/75/80% to 65/72.5/80/87.5/95%.
  • Base Movement Speed increased from 540 to 550.
Anti-Personnel Mine (Q)
  • Mana cost reduced from 75/85/95/105/115 to 65/75/85/95/105.
  • Cooldown reduced from 10 to 8s at all levels.
  • Energy Power scaling increased from 100 to 110%.
Disruptor Drone (RMB)
  • Drone travel speed increased from 150 to 200. 
  • Energy power scaling increased from 10% to 15% per tick.
Void Breach (RMB)
  • Max range reduced from 1900 to 1800.
  • Base damage reduced from 80/130/180/230/280 to 70/120/180/220/270.
Deflect.EXE (RMB)
  • Energy back on ability block increased from 80/110/140/170/200 to 200 at all levels.
Blast.EXE (Q)
  • Ion Blast energy cost reduced from 160/150/140/130/120 to 150/140/130/120/110.
  • Electron Blast base damage increased from 60/120/180/240/300 to 80/135/190/245/300.
  • Electron Blast energy power scaling increased from 90 to 100% and physical power scaling increased from 40 to 60.
Inner Fire (R)
  • Angle increased from 10 to 15 degrees. 
  • Side projectiles increased from 2 to 4.

— Strange Matter Team
May 25, 2021