More bug fixes, balance, and SFX!
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  • Ranged and Siege minions have new projectile VFX.


Added SFX to the following items:

  • Adrenaline Shot
  • Blessing Of The Divine
  • Bloodlust Sabre
  • Cosmic Intervention
  • Gate Scroll
  • Goblin Glue
  • Jar Of hearts
  • NirvanaJewel
  • Phantomblade
  • Health Potion
  • Mana Potion
  • Omni Potion
  • Purity Of The Ancients
  • Quantum Shift
  • Radiant Poise
  • Robe Of Miracles
  • Substitution
  • Telepath's Trinket
  • Traveler's Augment
  • Unyielding Mantle

Bug Fixes


  • Fixed an issue causing heroes to fly further than intended when stunned mid air.
  • Fixed an issue causing animations to occasionally not play when an ability is set to instant cast.
  • Fixed an issue causing heroes to be able to move while backing.
  • Fixed an issue allowing item names to be changed.


  • Fixed an issue causing minion projectiles to not follow the target.
  • Fixed an issue causing minion projectiles to pass through the minion before destroying itself.


Targeted Adjuster

  • Fixed an issue causing Devourer’s Blade to not show up as an upgrade path in the item shop.


Beast Hunter

  • Fixed an issue when killing multiple jungle creeps at once, which would only give 1 stack.


  • Fixed Grim.EXE passive tooltip to show the proper amount of on-hit and detonation damage.

  • Fixed an issue causing Kallari to be unable to auto-run.
  • Fixed a bug causing Kallari to spawn in as Rogue Kallari when default skin was selected.

Siphon (Q):
  • Fixed an issue causing Siphon Cooldown to start off at a lower Cooldown than intended. 7/8/7/6/5 to 9/8/7/6/5 second Cooldown.
Subjugate (E):
  • Added Learn Tab Damage and Scaling information that was missing.

Inner Fire (R):
  • Fixed an issue causing the projectiles to blur the screen around them.

Ventilate (R):
  • Fixed an issue causing Ventilates damage to deal energy damage to towers.



  • Projectile speed on range and siege minions reduced to 45%.


Goblin Glue
  • Added 1 Physical Power favour scaling.

Gravedigger’s Crossbow
  • Increased physical power from 50 to 60.
  • Reduced attack speed from 35 to 25.
  • Change favour scaling from 1 Physical Power to 1 Attack Speed.
  • Removed lifesteal.
  • Replaced Voracious Steel component with Orion Carbine.

Luminous Liquid
  • Cost reduced from 800 to 650.
  • Attack speed reduced from 30 to 25.

Stealth Emblem
  • Cooldown reduced from 300-150 to 270-90 (based on level).
  • Ward duration reduced from 120-150 to 90-150 (based on level).

Titan’s Armour
  • Stack cooldown reduced from 10 to 8 seconds.
  • Health reduced from 125 to 100.
  • Added 1 Health Regen.


  • Reduced attack speed from 25% to 20%.


Anti-Personnel Mine (Q):
  • Energy power scaling increased from 80% to 85%.
Disruptor Drone (RMB):
  • Energy power scaling per tick increased from 7.5% to 10% (52.5% to 70% total).

MODE.exe (E):
  • Energy per Acceleron and Electron basic attack increased from 40/35/30/25/20 to 45/42/39/36/33. 
  • On-hit damage reduced from 6-74 to 4-40 (based on level)
SURGE.exe (P):
  • Detonation damage reduced from 12-148 to 12-120 (based on level).

Seismic Pull (Q):
  • Starting range increased from 600 to 750.
  • Starting angle reduced from 90 to 80.
  • Max range reduced from 1300 to 1200.
  • Max range channel time increased from 0.8 to 1.

Chain Pull (RMB):
  • Pull range reduced from 2000 to 1800.
  • Chain travel speed reduced by 25% and hitbox reduced slightly.

Mark of Precision (E):
  • Attack speed duration increased from 3 at all levels to 3/3.5/4/4.5/5 second.
Inner Fire (R):
  • Side projectile angle reduced from 15 to 10 degrees.

Grenades (Q):
  • Base damage reduced from 50/70/90/110/130 to 40/60/80/100/120.
  • Physical power scaling increased from 30% to 35%.
Rocket Dash (E):
  • Dash distance changed from 500/550/600/650/700 to 500 at all levels.
  • Mana cost changed from 35/40/45/50/55 to 55/45/35/25/15.
Rapid Fire (RMB):
  • Additional Basic Attack Damage per Passive Stack reduced from 1.5/2/2.5/3/3.5 to 1/1.25/1.5/1.75/2.
Ventilate (R):
  • Cooldown increased from 90/70/50 to 100/80/60.
Overdrive (P):
  • Movement speed per stack reduced from 0.8/1.3/1.7/2.1/2.5 to 0.5/1/1.5/2/2.5.

— Strange Matter Team
January 29, 2021