Riktor is a an offensive control tank that is most characterized by his pull ability. Pull heroes in MOBAs are a staple archetype that adds atremendous tactical and mechanical element to MOBA gameplay, and Riktor will be the first to provide that for Fault.
As a control tank, he has very limited mobility and a large hitbox, making him vulnerable to getting picked out and eliminated. Conversely, his Slow and Silence on his Q, his pull on his RMB and his Stun on his Ultimate provides him with all the tools necessary to isolate atarget and keep them controlled. Riktor's passive encourages him to itemize health and helps him and his allies to take down targets he damages with his abilities.
Hero kit overview Image:
Riktor is exclusively available for Season 0 Pass holders. For those of you that do not own the Season 0 Pass, Riktor will be available to purchase with Matter, Coins or Hero Marks on December 28th, 2020.
Gadget has finished her week of exlusive Season 0 Pass access and is now available to all players!
NEW: Apatite Riktor (Season 0 Pass skin avatar).
NEW: Bad Santa Riktor (Wintervale Exclusive).
NEW: Everfrost Kwang (Wintervale exlusive).
NEW: Everfrost Belica (Wintervale Exclusive).
NEW: Ugly Sweater Gadget (Wintervale Exclusive).
NEW: Peppermint Kallari (Wintervale Exclusive).
Bad Santa Riktor (15% off Coins & Matter).
Everfrost Kwang (15% off Coins & Matter).
Everfrost Belica (15% off Coins & Matter).
Peppermint Kallari (15% off Coins & Matter).
Ugly Sweater Gadget (15% off Coins & Matter).
Artic Dekker (15% off Coins & Matter).
Double XP Weekends
Keep in mind these dates revolve around NA eastern time zones.
The first Double XP weekend will be activated Friday, December 25th and run until Monday December 28th.
The second Double XP weekend will be activated Friday January first and run untill Monday January 4th.
We removed the owning client predicted projectile until we improve client prediction code so that it no longer is out of sync with the server, so until then higher ping people will feel a delay between when they click and when the projectile spawns but it will no longer give false positives. We are hoping that the trade off of delay vs false positive will be worth it. We plan to do the client prediction first thing this January.
Fixed mid air use of certain abilities.
These abilities can no longer be used while in mid air, you can't jump while aiming them, and if you were to fall off a ledge while aiming them it will cancel and you'll have to wait to land before being able to use them again:
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