0.1.0

Overall fixes and balances to towers, buffs, minions etc
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General

Abilities
  • Fixed auto-lock abilities not working correctly when in close range of your target.
  • Fixed camera getting stuck when aiming some abilities straight up.
UI
  • Removed All chat from the Draft Lobby.
  • Fixed the in-game chat plugin from censoring words not on the blacklist.
  • In-game chat will now show *'s where blacklisted words are said.
  • Fixed Settings menu breaking the zoom in / out feature.
  • Added tooltip to players in your party when hovering over them.
  • Settings menu visual update.
  • Map guide on loading screen now changes based on which side you are spawning on to help new players.
  • Removed low overall settings from the Settings menu.
  • Fixed Lobby role selection changing others roles.
Items
  • Bale Armour: Fixed an issue that caused Bale Armour to not aggro correctly.
  • Arcane Amplifier: Fixed an issue that was causing Arc Amp to not give you the correct stats.
  • Quantum Shift: Fixed an issue that was causing no Cooldown to show on HUD.
  • Fixed an issue that was causing consumables to not work with a controller.
Misc
  • Fixed Movement Speed being calculated client-side and therefore allowing for cheats to be used to alter Movement Speed.
  • Added background music in the menus.
  • Added music slider in the Settings menu.

Balance Changes

Structure
Towers
  • T1 Tower health reduced from 5000 to 4000.
  • Physical Armour reduced from 55 to 40.
  • Energy Armour reduced from 55 to 40.
Monsters & Minions
Minions
  • Melee Lane Minion HP scaling per 90 seconds reduced from 18 to 16.
  • Ranged Lane Minion HP scaling per 90 seconds reduced from 9 to 8.
  • Siege Minion HP scaling per 90 seconds reduced from 60 to 54.
  • Super Minion HP scaling per 90 seconds reduced from 100 to 90.
  • Lane Minion Movement Speed scaling per 90 seconds increased from 5.8 to 7.5.
Prime Helix
  • Prime Helix Buff duration increased from 150 to 180 seconds.
  • Physical Armour granted to nearby allied Minions from Prime Helix Buff increased from 100 to 200.
  • Energy Armour granted to nearby allied Minions from Prime Helix Buff increased from 100 to 200.
Jungle
Buffs
  • Red Buff slow on Basic Attack reduced from 15% to 10%.
  • Red Buff health increased from 800 to 1200.
  • Blue Buff health increased from 800 to 1200.
Jungle Minions
  • Jungle Melee Minions Physical Armour reduced from 0 to -6.
  • Jungle Melee Minions Energy Armour increased from 0 to 6.
Heroes
Muriel
  • Reversal of Fortune: Cast delay reduced from 2 to 1.5 seconds.
  • Alacrity: Projectile speed increased from 7000 to 9000.

Bug Fixes

Structures
Towers
  • Cleaned up base plate collision of the Towers on Dawn side duo lane.
  • Fixed Melee Heroes getting Lifesteal from Towers.
Jungle
Buffs
  • Added SFX to Blue Buff.
Jungle Map & Minions
  • Fixed Jungle Minion health bars showing when you had no vision.
  • Fixed Jungle Camps not showing their timer on mini-map.
  • Fixed Jungle Minion being invulnerable.
  • Fixed Jungle Minions from spawning in different camps than before.
  • Fixed several map collisions.
Heroes
Boris
  • Maul: Collision has been removed.
Gideon
  • Black Hole: Fixed VFX sometimes getting stuck or not animating correctly.
Sevarog
  • Fixed Sevarog's shoulders not evolving from stacks gained.
  • Phantom Rush: Collision has been removed.
Steel
  • Force Shield: No longer slows self or allies.
— Strange Matter Team
July 18, 2020

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