As you all know we have been focusing on fixing the FPS spikes, which lead to us restructuring the projects content, this delayed us by a couple of days but it will be well worth the wait.
Once the update is live with our next patch, we will be back to implementing bug fixes and pushing out patches in rapid-fire fashion. Even though we have been very busy with this update, we have already fixed many of the bugs that have been brought to us over the past week, like an item causing crashes, and will post the full notes when patch 0.3.0 rolls out within the next few days.
The absolute best way to keep up with the community, devs and news. Join our Discord channel for all the info about Fault.
We'll keep you in touch with any new announcement on our Twitter feed such as patch notes, dev streams and more.