Bi-Weekly Update 7/29/21

The next blog post is live now!

Bi-Weekly Update 7/29/21

The next blog post is live now!
Fault News


Hey there Fault Fam!

Today we would like to present the second half of the previous “workshop” image and talk about what the last one contained, while also introducing new staff members to our community! The team has been hard at work with the upcoming Mastery and A.I systems along with working on our map and some interesting upcoming content. We are very excited for the near future of Fault and can not wait to share more awesome news and sneek peaks into what's coming.

The Workshop 2/2

Two weeks ago, when we released an image of Dekker working hard at her desk our community was quick to discover a few hidden secrets in the image itself including a coded message seen below:

The code translates to the words “Store” “Games” “Epic” and today we would like to confirm that yes, we have been accepted to add Fault to the Epic Games store! We will provide more info on this in future posts, but for now, we would like to show you the rest of the “workshop” image.

See the full quaility image HERE

New Staff

Strange Matter Studios continues to increase its workforce with talented individuals with a passion for the gaming industry. Today, we have three new faces to introduce to you all!

Rajarshi aka Storm Truppen
Rigger/Technical Artist

Storm is a Rigger and Technical Artist with a passion for game development with over 16 years experience in the field. He has been on the team for over a week and has already made great progress on some upcoming Fault content, we cannot wait to share his work with our community.

Farman Dedvalab - Deadrex
Gameplay Programmer

Farman is a very passionate gamer, who after 3 years of hard work and learning, was able to being working as a full time Gameplay Programmer. Farman is very excited to work on a Action MOBA game such as Fault, and we could not be happier to welcome him on to our team.

Ruben Takacs
Level Artist

Ruben is an artist who has been working with Unreal Engine for over 5 years.
With a passion for all things art related, Ruben started freelancing at the age of 14 and has been working hard on many projects ever since, we are happy to welcome him to our team as our new level artist.

Mastery Preview:

Another blog post means another preview into our mastery system rewards!
Today we would like to present: The four stages of GRIM.exe mastery skins!


We are very excited for the near future of Fault as we continue to grow our team and travel down the road to our full release. We have been fairly quiet as we work towards our next major patch release while working on our bi weekly patches that contain new items, bug fixes, game balance, and more. We have some big plans for the next large-scale update and will share more details with you all very soon about what is coming.

Also, we have been keeping our eyes on the community and we are taking feedback and reports and an increased rate, we want to make our game as comfortable as possible for all types of players, both casual and competitive. We have been logging crucial feedback and discussing them internally as we work towards changes and new features to improve toxicity, player onboarding, and more.

Thank you all again for your continued support, we could not have made it this far with out each and every one of you.

— Strange Matter Team
July 29, 2021

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