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Robe of Miracles

Health
Health Regen
Mana Regen
Cooldown Reduction
White
Legendary
Robe of Miracles

20 CDR

200 Health

2.5 ManaRegenRate

1 HealthRegenRate

Passive - Outgoing Heals and Shields are increased by 15.00%.

Active - Heal all nearby allies within 1000 units for 175 + (10 per Hero Level). Any ally who has had this effect used within the last 30s will only have the Heal be 20.00% effective. Cooldown = 120s.

2100

Item Tree

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    Blood Sabre

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build-into-item Name

S.I. Boots

Movement Speed
None
Component
S.I. Boots

60 Movement Speed

300

Item Tree

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    Blood Sabre

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Safeguard Amulet

Energy Power
Mana
Cooldown Reduction
Blue
Legendary
Safeguard Amulet

75 Energy Power

350 Mana

10 CDR

Passive - Overdrive: Taking damage that would put you into critical condition creates a Shield based on 30.00% of your Maximum Mana, absorbing the damage. Lasts for 3s. Gain 25.00% Spell Vamp for 8s after Overdrive is triggered. Cooldown = 120s.

2700

Item Tree

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    Blood Sabre

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Safeguard Bracelet

Physical Armor
Energy Armor
None
Component
Safeguard Bracelet

25 Physical Armor

25 Energy Armor

950

Item Tree

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    Blood Sabre

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Scryer's Obelisk

Energy Power
Health
Mana Regen
Cooldown Reduction
White
Legendary
Scryer's Obelisk

45 Energy Power

10 CDR

100 Health

1 ManaRegenRate

Passive - Valor: Gain Valor every 10s. Max 3 stacks. When an ally is within 2600 units, attacking enemy heroes or healing/shielding allies in combat consumes a stack and rewards 20 gold.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Passive - Gold Generator: Gain 5 gold every 10s.

Active - Scout: Place a shadow ward. Cooldown = 120s. Max 2 charges.

450

Item Tree

  • Legendary

    Blood Sabre

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Scrying Stone

Health
Mana Regen
Cooldown Reduction
None
Component
Scrying Stone

10 Energy Power

50 Health

0.10 ManaRegenRate

Passive - Valor: Gain Valor every 10s. Max 3 stacks. When an ally is within 2600 units, attacking enemy heroes or healing/shielding allies in combat consumes a stack and rewards 20 gold.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Passive - Gold Generator: Gain 3 gold every 10s.

Passive - Support Evolution: Upgrades into Scryer\'s Obelisk once 750 gold has been gained from this item.

Active - Scout: Place a shadow ward. Cooldown = 150s. Max 2 charges.

450

Item Tree

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Sentry Ward

None
Consumable
Sentry Ward

Consumable - Place a Sentry Ward up to 1300 units away, granting true vision in a 1500 unit radius. Lasts until destroyed.

75

Item Tree

  • Legendary

    Blood Sabre

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Serrated Bayonet

Physical Power
None
Component
Serrated Bayonet

25 Physical Power

850

Item Tree

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    Blood Sabre

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Shade's Steps

Movement Speed
Black
Legendary
Shade's Steps

65 Movement Speed

Passive - Gain 20.00% Movement Speed while out of combat.

900

Item Tree

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    Blood Sabre

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Shadow Strike

Physical Power
Physical Penetration
None
Component
Shadow Strike

25 Physical Power

Passive - Shadow Strike: 10 Flat Physical Armour Penetration.

1000

Item Tree

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    Blood Sabre

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Sharpened Shiv

Physical Power
Energy Armor
None
Component
Sharpened Shiv

20 Physical Power

35 Energy Armor

1300

Item Tree

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    Blood Sabre

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Shield of Mirrors

Physical Armor
None
Component
Shield of Mirrors

25 Physical Armor

Passive - Damage Reflect: When affected by a basic attack, deal 5 energy damage to the attacker.

750

Item Tree

  • Legendary

    Blood Sabre

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Shiny Bangle

Physical Armor
Energy Armor
Health
None
Component
Shiny Bangle

75 Health

5 Physical Armor

5 Energy Armor

Passive - Valor: Gain Valor every 35s. Max 3 stacks. When an ally is within 2600 units, basic attacks can consume a stack to execute minions under 40.00% health, granting both you and the ally kill gold and healing you and the closest ally for 20-47.00 (based on Hero Level).

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Passive - Gold Generator: Gain 3 gold every 10s.

Passive - Support Evolution: Upgrades into Bracelet of Opulence once 750 gold has been gained from this item.

Active - Scout: Place a shadow ward. Cooldown = 150s. Max 2 charges.

450

Item Tree

  • Legendary

    Blood Sabre

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Sigil of Fervor

None
Component
Sigil of Fervor

250 Health

Passive - Crushing Presence: Deal 6 - 23.00 (based on Hero Level) energy damage per second to enemies within 400 units. Damage is increased by 100.00% against minions and monsters.

1000

Item Tree

  • Legendary

    Blood Sabre

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Siren's Call

Energy Power
Mana
Cooldown Reduction
White
Legendary
Siren's Call

65 Energy Power

10 CDR

300 Mana

Passive - Outgoing Heals and Shields are increased by 20.00%.

Passive - 10.00% of remaining Shields are converted into Health after the Shield expires.

2400

Item Tree

  • Legendary

    Blood Sabre

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Small Health Potion

None
Consumable
Small Health Potion

Consumable - Restore 10 Health every 1s for 15s.

50

Item Tree

  • Legendary

    Blood Sabre

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Stealth Emblem

None
Legendary
Stealth Emblem

Active : Visionary - Place a Stealth Ward up to 1300 units away, granting vision in a 1500 unit radius. Grants vision for [90 + (HeroLevel-1) * 3.5294]s. Recharges every [270 - (HeroLevel-1) * 10.588]s. Max of 2 charges.

0

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    Blood Sabre

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Stealth Tech

Physical Power
Physical Penetration
Health
Movement Speed
Black
Legendary
Stealth Tech

45 Physical Power

10 Flat Physical Penetration

175 Health

35 Movement Speed

Active - Stealth: Enter the shadow plane for 3s. Cooldown = 90s.

2800

Item Tree

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    Blood Sabre

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Stimulant Gauntlet

Physical Power
Health
Mana
Cooldown Reduction
Green
Legendary
Stimulant Gauntlet

35 Physical Power

300 Health

250 Mana

10 CDR

Passive - Killclaw: After casting an ability, your next basic attack within 10s deals (6.00% - Ranged/10.00 - Melee) Maximum Health physical damage. Damage is capped at 300 against Jungle Camps. Cooldown = 1.5.

3000

Item Tree

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    Blood Sabre

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Stoic Greaves

Physical Armor
Movement Speed
Green
Legendary
Stoic Greaves

100 Movement Speed

20 Physical Armor

Passive - Reduce Basic Attack Damage received by 10.00%.

1100

Item Tree

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    Blood Sabre

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Stone of Sustenance

Health Regen
Mana Regen
None
Component
Stone of Sustenance

1.25 ManaRegenRate

0.50 HealthRegenRate

350

Item Tree

  • Legendary

    Blood Sabre

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Storm Affliction

None
Component
Storm Affliction

Passive - Jungle Boost: Jungle Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10.00% of all damage to jungle camps.

Passive - Jungle Bounty: Completing a jungle camp grants 60 Experience and restores 10.00% Base Mana.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Active - Smite: Deal 300 + (50 per Hero Level) True Damage to jungle camps and Heal for 30.00% of damage dealt. Targeting an enemy hero will Slow the enemy by 15.00% and apply 10.00% Vulnerability for 2 seconds. Cooldown = 15s. Recharge Time = 90s. Max 2 charges.

750

Item Tree

  • Legendary

    Blood Sabre

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Substitution

Physical Armor
Health
White
Legendary
Substitution

400 Health

40 Physical Armor

Passive - Transfer 15.00% of all damage taken by your Linked Allied Hero to yourself while within 2500 units of each other.

Active - Target an ally hero within 1500 units to Link with them, granting Life Link to yourself with the Linked Hero. Heroes can only have one active Life Link at a time. Cooldown = 90s.

2400

Item Tree

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Sword of Souls

Physical Power
Physical Penetration
Black
Legendary
Sword of Souls

50 Physical Power

10 Flat Physical Penetration

Passive - Gain 0.45 Physical Power per stack, stacking up to 100 times. Minion kills grant 1 stack while hero kills grant 3 stacks. At maximum stacks, gain 6.00% Bonus Physical Power.

2900

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Targeted Adjuster

Crit Chance
None
Component
Targeted Adjuster

0.20 CritChance

800

Item Tree

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Telepath's Trinket

Health
Health Regen
Cooldown Reduction
White
Legendary
Telepath's Trinket

15 CDR

350 Health

2.5 HealthRegenRate

Active - Apply a 400 Movement Speed Pull to a targeted enemy (toward the location of cast) for 3s. Range = 1800. Cooldown = 60s.

2000

Item Tree

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Tempered Vial

Attack Speed
None
Component
Tempered Vial

15 Attack Speed

400

Item Tree

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Tempest's Woe

Energy Power
Mana
Cooldown Reduction
Blue
Legendary
Tempest's Woe

65 Energy Power

250 Mana

10 CDR

Passive - Jungle Boost: Jungle Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10.00% of all damage to jungle camps.

Passive - Jungle Bounty: Completing a jungle camp grants 60 Experience and restores 10.00% Base Mana.

Passive - Cutback: Receive 60.00-80.00% less gold when killing more than 15 lane minions every 5.00 minutes.

Active - Smite: Deal 300 + (50 per Hero Level) True Damage to jungle camps and Heal for 30.00% of damage dealt. Targeting an enemy hero will Slow the enemy by 15.00% and apply 10.00% Vulnerability for 2 seconds. Cooldown = 15s. Recharge Time = 90s. Max 2 charges.

2000

Item Tree

  • Legendary

    Blood Sabre

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Thornshield

Physical Armor
Health
Cooldown Reduction
Green
Legendary
Thornshield

300 Health

60 Physical Armor

15 CDR

Passive - Reduce the critical strike damage bonus from all critical strikes received by 20.00%.

Passive - Damage Reflect: When affected by a basic attack, deal 18.00% of your total Physical Armor as Energy Damage to the attacker.

2800

Item Tree

  • Legendary

    Blood Sabre

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Titan's Armour

Health
Health Regen
None
Component
Titan's Armour

75 Health

1 HealthRegenRate

Passive - Starter: Gain 4 Health Regeneration after taking damage from an enemy hero for 5s.

Passive - Minion Aide: Gain an additional 10.00 - 35.50 Basic Attack Damage against minions based on hero level.

Quest - Starter: After taking damage from an enemy hero, gain 1 stack. After gaining 15 stacks, evolve into Titan\'s Guard. Cooldown = 8s.

500

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        Blessing of the Divine
        coin350
      • Upgrade Item
        Legendary Item Name
        coin350
    • Upgrade Item
      Legendary Item Name
      coin1100
      • Upgrade Item
        Legendary Item Name
        coin350
      • Upgrade Item
        Legendary Item Name
        coin350
    • Upgrade Item
      Legendary Item Name
      coin850

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Try Fault today.

Multi-player. 3D Moba & Community Driven.

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At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.

Fault uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998 – 2022
Epic Games, Inc. All rights reserved