Items

View all in-game items, stats and cost or filter by item tree

Consumables

Dispeller's Dust
INITIAL BUY
90 Movement Speed
1600
Gate Scroll
Shadow Ward
Truth Ward
Invasion Ward
Hero's draft skin
Minion Detonator
Magician's elixir
Minion cloner
Dispeller's Dust
INITIAL BUY
90 Movement Speed
1600

Blue Items

Sage Boots
Arcana Amplifier
Warlock’s Opus
Mana lens
Nirvana Jewel
Mana Muzzle
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
90 Movement Speed
6 Sizzle Pen + 1 per Blue

1600

Red Items

Voracious Steel
King’s Castle
AI Ammunition
Mallenk-bane
Slayer Boots
Adrenaline Boost
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
100 Movement Speed
6 Ouchie Pen +1 per red

1600

Purple Items

Boots of Quickness
Jar of Hearts
Goblin Glue
Eldritch Flame
Camouflage Module
Heart Piercer
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
100 Movement Speed +10 Movement Speed per Purple
1600

Green Items

Boots of Persistence
Storm Quiver
Mallenk Scale
Photosynthetic Symbiote
Mantle of the Mallenk
Mallenk’s Fist
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
100 Movement Speed +10 Movement Speed per Purple
1600

White Items

Boots of Haste
Essence of Time
Telepath's Trinket
Robe of Miracles
Substitution
Matter Limiter
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
115 ms
1% cdr per white

1500

Neutral Items

Growth implant
Stealth Tech
Quantum shift
Item Name
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
INITIAL BUY
90 Movement Speed
1600
FINAL STATS
115 ms
1% cdr per white

1500

Blue Aspects

Magician

Effect One: 0.5% missing Mana Regen / Sec.
Effect Two: Damaging an enemy with an Ability reduces the Cooldown of your Ultimate by 2 seconds.

Warlock

Effect One: Every 5th Ability does 20% extra damage.
Effect Two: Hero kills increase Movement Speed by 15% for 3 seconds.

Queen

Effect One: 1 Energy Power for every 6 Minion kills.
Effect Two: 5% Ability Vamp. (Reduced 1/3 on Area of Effect abilities)

Red Aspects

King

Effect One: Additional 3 Gold on lane Minion kills if an ally is within 2200 units.
Effect Two: Receive 25% bonus Gold on hero kills and assists.

Ace

Effect One: 10% increased Basic Attack range.
Effect Two: 30% additional Critical Strike damage.

Hunter

Effect One: Last hits on enemy Minions heal for 8 Health.
Effect Two: Hitting 3 consecutive Basic Attacks on the same enemy hero within 3 seconds provides a burst of 20% Attack Speed for 4 seconds. (10 Sec Cooldown)

Purple Aspects

Rogue

Effect One: Pass through Minions (no collision with Minion units).
Effect Two: Not attacking for (20 - Level) seconds grants 100% Crit Chance for one shot (does not have to land).

Green Aspects

Titan

Effect One: Not taking damage for 10 seconds grants a Shield for 8% max HP.
Effect Two: Receive [0.5% max Health] as Physical and Energy Power.

Rook

Effect One: CC Slows are 50% less effective.
Effect Two: Gain 9 Physical and Energy Armor for 4 seconds when hit by CC. (Stacks indefinitely)

Beasthunter

Effect One: 10% reduced damage taken from neutral Minion attacks.
Effect Two: Neutral Minion kills permanently increase Physical Power by 0.5 and Health by 4. (30 Times)

White Aspects

Templar

Effect One: Allies within 1600 units gain 6% of your Armor and Magic Resist.
Effect Two: 15% of Mana spent becomes a Shield for 3 seconds.

Clairvoyant

Effect One: Increase vision radius of Wards by 15%.
Effect Two: 12% Item Active CDR.

Bishop

Effect One: Potions last 30% longer.
Effect Two: Your Heals and Shields increase the Attack Speed of the recipients by 15% for 3 seconds.