Effect One: 0.5% missing Mana Regen / Sec.
Effect Two: Damaging an enemy with an Ability reduces the Cooldown of your Ultimate by 2 seconds.
Effect One: Every 5th Ability does 20% extra damage.
Effect Two: Hero kills increase Movement Speed by 15% for 3 seconds.
Effect One: 1 Energy Power for every 6 Minion kills.
Effect Two: 5% Ability Vamp. (Reduced 1/3 on Area of Effect abilities)
Effect One: Additional 3 Gold on lane Minion kills if an ally is within 2200 units.
Effect Two: Receive 25% bonus Gold on hero kills and assists.
Effect One: 10% increased Basic Attack range.
Effect Two: 30% additional Critical Strike damage.
Effect One: Last hits on enemy Minions heal for 8 Health.
Effect Two: Hitting 3 consecutive Basic Attacks on the same enemy hero within 3 seconds provides a burst of 20% Attack Speed for 4 seconds. (10 Sec Cooldown)
Effect One: Pass through Minions (no collision with Minion units).
Effect Two: Not attacking for (20 - Level) seconds grants 100% Crit Chance for one shot (does not have to land).
Effect One: Not taking damage for 10 seconds grants a Shield for 8% max HP.
Effect Two: Receive [0.5% max Health] as Physical and Energy Power.
Effect One: CC Slows are 50% less effective.
Effect Two: Gain 9 Physical and Energy Armor for 4 seconds when hit by CC. (Stacks indefinitely)
Effect One: 10% reduced damage taken from neutral Minion attacks.
Effect Two: Neutral Minion kills permanently increase Physical Power by 0.5 and Health by 4. (30 Times)
Effect One: Allies within 1600 units gain 6% of your Armor and Magic Resist.
Effect Two: 15% of Mana spent becomes a Shield for 3 seconds.
Effect One: Increase vision radius of Wards by 15%.
Effect Two: 12% Item Active CDR.
Effect One: Potions last 30% longer.
Effect Two: Your Heals and Shields increase the Attack Speed of the recipients by 15% for 3 seconds.