All Legendary, Starter, and Ward Items now have updated artworks.
GAME MECHANICS
General
All aspect, hero, and item descriptions in the game have been slightly reworked for future translations into other languages.
Raptor Rework
After receiving a lot of feedback about how Raptor feeling unrewarding to take compared to other objectives on the map, we are now introducing a new Raptor system that intends to give it an identity outside of the favor system. Raptor will now grant four buffs, with the buffs received depending on how many raptors the killing team has taken. These buffs are team wide and will stay with the player for the duration of the game, while still giving a reduced amount of teamwide favor. We have also added in an endgame raptor intended to help teams finish out prolonged games, called the Alpha Raptor. The Alpha Raptor will give the killing team access to a combat buff over a short period that will deal true damage overtime to enemies and shred both armor types, scaling the damage with the amount of raptors they have slain throughout the game.
Favor per raptor decreased from 4 -> 1.
Spawn times adjusted to 6 min.
1st: 6% Bonus Physical and Energy Power.
2nd: Deal 15% additional True Damage to enemy structures and large and epic monsters.
3rd: Gain 6% Out of Combat Movement Speed, increase Fountain Regeneration by 100%.
4th: Gain 6% Lifesteal and SpellVamp, increase Outgoing Heals and Shields by 15%.
Alpha Raptor spawns at 30 Min, and will respawn every 6 minutes after it is slain in place of Raptor.
5 favor per Alpha Slain.
Power of the Ancients buff
Killing Alpha Raptor grants the members of the killing team that are alive the Power of the Ancients buff. The buff is removed once the player has died. Only teammates that are alive when the raptor is slain will be granted the buff.
Power of the Ancients: For the next 180 seconds, Damaging enemy and neutral units, excluding structures, deals 100 (+50 damage for every raptor slain by the team) true damage over 2.5 seconds, ticking every 0.5 seconds, with the first tick of damage starting on the application for a total of 6 ticks. Subsequent damage refreshes the duration.
Each tick of damage Shreds 2% of total physical and energy armor, stacking up to 10 times. Each target can only be affected by one instance of Power of the Ancients, with each new application just refreshing the duration of the damage.
SFX
Added VO for all hero's abilities and hitting the jump pad on all hero's.
Raptor SFX redesign.
Murdoc SFX redesign.
Boris SFX redesign.
Changed Draft ambience SFX.
Added new dynamic volume sliders.
BUG FIXES
DRAFT
Draft Area
Fixed an issue blocking players from hovering hero's during the first ten seconds of hero selection.
Heroes
Countess
Feast (R)
Fixed an issue where Feast would not do damage.
Can be cast mid air now.
Lt. Belica
Void Drone (P)
Fixed an issue with Void Drone applying spell on hit effects. (Eldritch/Matter Limiter).
Feng Mao
Reaping Dash (Q)
Can no longer be used while Grounded.
GRIM.exe
Deflect.Exe (RMB)
Fixed an issue where the ability would stay active after blocking the first ability.
Grux
Cleave (RMB)
Fixed an issue where the bleed would maintain minion aggro for longer then intended.
Crushing Blows (P)
Fixed an issue where all of the passive charges would be consumed in one auto attack.
Khaimera
Inner Spirit (E)
Fixed an issue where at max level it would always give you 70 regen if you had no stacks instead of current passive level.
Ambush (RMB)
Fixed an issue where the SFX and VFX for Beastial Wrath would play when hitting his target.
Kwang
Light of the Heavens (RMB)
Fixed an issue where the shield granted from Light of the Heavens wouldn't heal you with Siren's Call equipped.
Morigesh
Swarm (E)
Fixed an issue where if hit with hard Crowd Control Morigesh would lose Ghosting for the rest of the ability duration.
Mark (RMB)
Fixed a crash associated with Marking a Mastery Skin Phase.
Festering Toxins (P)
Now properly applies Eldritch Flame.
Phase
Psychic Eruption (E)
Fixed an issue with stealthed hero's would stay blind for the duration of the game.
Psychic Link (RMB)
Fixed an issue where Phase backing wouldn't break the link from hero's.
Fixed an issue where the cooldown wasn't applied upon linking an enemy hero.
Fixed an issue that occurred when two Phase's linked the same target, that last one applied would be invisible.
Riktor
Chain Pull (RMB)
Now properly applies on hit spell effects.
Shock Field (E)
Now properly applies Eldritch Flame
Twinblast
Ventilate (R)
Fixed an issue with the SFX for Rapid Fire would play upon activation.
Items
Blood Sabre
Can no longer be used while Stunned.
Goblin Glue
Can no longer be used while Stunned.
Blink
Can no longer be used while Grounded.
Cursed Blink
Can no longer be used while Grounded.
Quantum Blink
Can no longer be used while Grounded.
Death Blink
Can no longer be used while Grounded.
Map
Lanes
Mid Lane
Fixed an issue with river edges causing player collision.
Jungle
Red Side
Fixed an issue with white camps in Red side jungle getting stuck against a wall.
Blue Side
Fixed an issue with Blue side Dusk stairs to mid lane collision near the opening to mid lane tier one.
Menu
Learn Tab
Fixed an issue with Mana and Health Regen rates rounding instead of showing appropriate decimal values.
Fixed issue with Gadgets learn tab description not showing the movement speed increase for her E.
Fixed multiple issues with Crunches learn tab descriptions.
Fixed an issue with Sparrows passive not showing the bonus passive damage properly.
Fixed various issues with items showing they build into improper legendary items in the shop.
Settings Menu
Fixed an issue where settings were not saving between game instances.
Fixed an issue with certain sound cues not being tied to the Master Volume slider.
Fixed a issue with files corrupting and not properly saving players settings and key binds. This does mean that you will have to reset all of your key binds upon launch.
BALANCE
Heroes
General
Increased Movement Speed on every hero by 10.
GRIM.exe Rework
Grim's kit had a couple major issues we wanted to tackle, with his energy system being oppressive on a ranged poke hero in laning, specifically the duo lane, as well as having so many moving parts that it was hard for most players to pick him up and understand exactly how each interaction with him worked. In an effort to resolve both of these issues, we are changing Grim back to use mana, as well as reducing the amount of cooldowns, scalings, and base damages amongst other things. Grim's DEFLECT.exe has also been changed to no longer grant cooldown reductions back on abilities, but will now cost no mana to cast and will grant mana plus a portion of his missing mana back on a successful deflect.
BLAST.exe (Q)
All abilities now use the same cooldown -> 12 seconds at all levels.
All Abilities now use the same base damage -> 60/100/140/180/220.
All abilities now use the same mana cost -> 60/70/80/90/100.
All abilities now use the same energy and physical power scaling factors -> (80% Energy Power Scaling / 100% Physical Power Scaling).
MODE.exe (E)
Mana used per non Ion shot - 25/22.5/20/17.5/15.
Mana regained from Ion shot - (10% BAD + 5% Energy Power).
SURGE.exe (P)
Mana Regained from Detonation -> 50 (+ 25% Energy Power / 45% Physical Power).
Removed Bonus Detonation Regeneration if Ion Mode was being used.
DISCHARGE.exe (R)
Mana Cost -> 100 at all levels
DEFLECT.exe (RMB)
Cooldown increased from 20/18/16/14/12 -> 22/20/18/16/14.
Mana Cost -> 0.
Mana Back -> 100/110/120/130/140 + 10% Missing Mana.
Removed blast active cooldown reduction.
Removed RMB active cooldown reduction.
Items
General
Removed Energy Treads from the game.
Boots of Haste
Cooldown Reduction reduced from 15 -> 10.
Mana Increased from 200 -> 250.
Now builds out of S.I. Boots and a Crystal.
Boots of the Hunt
Now builds out of S.I. Boots and a Tempered Vial.
Inertia Wraps
Energy Resistance increased from 18 -> 25.
Now builds out of S.I Boots and a Protection Veil.
Shade Steps
Gold Cost reduced from 1000 -> 900.
S.I. Boots
Movement Speed increased from 40 -> 60.
Stoic Greaves
Now builds out of S.I. Boots and a Force Shield.
Warlock Wares
Energy Penetration increased from 15 -> 17.
Now builds out of S.I. Boots.
Map
Jungle
Prime Helix
Removed - Prime Buff no longer increases outgoing damage.
New - Prime Buff now grants Gain 12-50 Physical Power based on game time for the duration of the buff.
New - Prime Buff now grants Gain 25-100 Energy Power based on game time for the duration of the buff.
New - Enhanced Recall : Prime Buff now reduces recall duration from 8 -> 3 seconds for the duration of the buff.
Shrines
Shrines spawn time from 3:30 -> 3 min
Minions
Lane Minions
Lane Minion initial spawn reduced from 60 -> 30 seconds into the game. First wave will crash around the minute mark.
Jungle Buffs initial spawn reduced from 85 -> 55.
White Camp initial spawns reduced from 90 -> 60.
Melee Minion gold increased from 21 -> 24.
Ranged Minion gold increased from 14 -> 15.
Siege/Super Minion starting gold reduced from 75 -> 70.
Siege/Super minions gold will now increase overtime after the 5 minute mark, capping at the 20 minute mark at 95 gold.
Hotfix 04/06/22
Bug Fixes
Heroes
Riktor
Fixed audio issues.
Structures
Towers
Fixed core alert audio bug playing on towers
Balance
Heroes
GRIM.exe
Blast.EXE(Q)
Mana cost from 60/70/80/90/100 -> 60/75/90/105/120.
Mode.EXE(E)
Mana cost from 25/22.5/20/17.5/15 -> 35 at all levels.
Jungle
Buffs
Power of the ancients.
Damage reduced from 100 (+50 per Raptor) to 75 (+25 per Raptor).
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